MasterK

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MasterK last won the day on November 30 2015

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About MasterK

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    China, Beijing

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  1. i use pure js. not ts. so it'll be some difficult to do these. and @Nockawa will code better than me and it won't take him much time to do these. i have gave him all my code, if he need read. i told that he was joking.
  2. 所以你就是问这个八叉树怎么用啊。百度google吧。。使用应该比较简单。就是存和找么。你有多大内容需要存。QQ群:458252438 is there any Octree usage case ?
  3. oh... maybe he just want to ask how to use Octree to manage meshes.
  4. 八叉树跟切割有啥关系呢? just want cut a mesh to two pieces. I want to ask too. like fruit ninja.
  5. how to match these vertices information? below one is 3dmax, first yellow line is polygon count 665,340. second line is vertices count 380,106.
  6. I can say nothing... But i know that's your joke~ you'll do them yourself right? hahaha....
  7. nice... and you didn't say shadow and stroke of text2d... that's common too~~ and multiple color in text... and word-break... then all hacking will be covered by your official code~~
  8. scale9: new BABYLON.Vector4(122, 18, 169, 39), i think (0-1) is better. normal situation (0.5, 0.5, 0.5, 0.5) is ok. estimate is enough. otherwise i should check picture size, very trouble.
  9. one thing to say avoid you don't know: one frame pic in atlas texture also can be used for scale9sprite. another way speak: scale9sprite's texture will also be packaged in texture atlas.
  10. about load textureAtlas. use assetManager too. or extend it.
  11. i think the param names can be discussed. other things just make them working~ "defaultFontColor" is the most bad...
  12. yeah. I'm here. And bmfont. That's 2d common things. I told you.
  13. ok. i did it like you said. I just find it's not same as before... or maybe it's my wrong feeling. and when delete some material, the texture will be dispose, and other same id material's texture will also be disposed... I didn't deep look at it... but matClone.id = newName solved my problem.
  14. i mean when newMat = mat.clone(newName); the newMat.id should be newName, but it would be same as mat.id.