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  1. it is the same as this I guess for(var i=0;i<sprites.length;i++){ var el = sprites; .... .... }
  2. oh, sorry I've got the question wrong.. san40511's answer is pretty good..
  3. maybe you can try lowering the resolution for the game.. I'm not really sure, though..
  4. use this map editor to create a tilemap then use tilemap feature from phaser..
  5. can you show us your code? I can't understand your explanation.
  6. I want to know myself. why cant it stay at ~500?
  7. @umen there is a subforum "sponsors and portal" in this forum, you will get much information there. I dont know if it's still relevant now, though. the posts there looks old.
  8. yes, I hope it will be implemented in near-future. this feature is really important if you want to get sponsorhip from html5 game.
  9. the tile itself is an object, isn't it? maybe it will get your question clear. after get the object, what do you want to do with that? something you can't do with 'tile Object'?
  10. I also use cocos2d-html5. thanks for this tutorial. can you explain how to force the orientation in the mobile browser? so when user play with wrong orientation, it will give a warning.
  11. from my experience, Tile Map software use compression for tiled map in the default. change it to no compression solve the problem for me. it's on Map -> Properties
  12. I didnt quite get your question. can't you just use tileMap.getTile(x,y) ???
  13. is this some kind of non-exclusive sponsorship??