TheCocce

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  1. Hi , i have exaclty the problem specified in this old thread with Phaser v2.4.4 but none of workaround wrote works for me. When I inkect game into div a vertical scrollbar is shown. If i put no parent HTML element during game creation the scaling works fine. Any idea? Thank you
  2. TheCocce

    Phaser animation speed up on start

    Hi, I have this problem with big animation. I load texture from atlas: game.load.atlas('anim', 'assets/anim.jpg', 'assets/anim.json'); i create a Sprite on 'anim', then create animation on using Sprite. When I Play it first time is a little bit laggy but on next loop is faster . Seems to be a cache matter. Is there a possibility to force load all textures on cache before play animation? Thanks in advance
  3. TheCocce

    Phaser 2.4 - Dynamic adding background animation

    Thank you very much! How to use scanline? I have to draw a transparent overlay over the textuxe/animation?
  4. TheCocce

    Phaser 2.4 - Dynamic adding background animation

    I m writing a little set of casinĂ² game... each game must be played from desktop and mobile too. on win I must play an animation (with viewport size)... So...what is the best solution?
  5. TheCocce

    Phaser 2.4 - Dynamic adding background animation

    Thanks for your answer. I thought Video is not fully supported..... Am I wrong?
  6. TheCocce

    Phaser 2.4 - Dynamic adding background animation

    Any ideas?
  7. Hi all, I have this problem. I have to create a background animation using about 40 jpg. (backgroun1,jpg.....background40.jpg). Each background image is large like a stage, so about 840 px. I tried drawing on BitmapData but the size grows too much. What is the correct way to create a standard animation adding each single frame after loading all images (back1...back40.jpg)? for (var i=0; i< LOOP_FRAME_COUNT; i++){ game.load.image(this.game.loopFrameNames, path + "loop/" + this.game.loopFrameNames);} Thanks in advance.