psikoT

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  1. psikoT

    Character Controller

    @satguru I was totally sure that it was Y-up, as I'm used to the FBX exporter from 3dsMax, which has an option to change the vertical axis. Unfortunately, the Babylon exporter has no such option, but I think I have a workaround inside 3dsMax. If it doesn't work, then I'll try to make the parent mesh in Babylon as you suggested. For some reason the controls don't work in your example, but I'm probably missing something. Still very new on this. Thanks very much for the input, I really appreciate. And glad you like the model. The animations are from Mixamo, in case it helps. Cheers
  2. psikoT

    Character Controller

    Hi @satguru, thanks for reply... I'll send you the model as soon I have a chance.
  3. psikoT

    Character Controller

    Hi, thanks for reply... yes, I've tried hard to implement that solution, but it didn't worked with my character. For some reason, the character start rotating crazy in the Z axis. I'm exporting from 3dsMax, with the default orientation from the biped. It runs fine after exporting though. I'm wondering if there's any way to compare my models with the model from that example.
  4. psikoT

    Character Controller

    Hi, sorry if this question has been answered before, but couldn't find a proper solution for a Character Controller... I've tried some character setups from this forum but they don't work with my models. Is there any simple example that I can take as starting point? Thanks in advance.