ian

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About ian

  • Rank
    Advanced Member

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  • Website URL
    https://ajna4taiga.tk/ajna4taigaWeb/
  • Twitter
    https://twitter.com/iansheehansi

Profile Information

  • Gender
    Male
  • Location
    Slovenija
  • Interests
    nodejs, javascript, typescript, mongodb, tomcat, html, babylonjs, physics, blender

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3,884 profile views
  1. ian

    VR Playing

    @RaananW I record game in playing with VR camera. You should never fall over!
  2. Is there any cheap VR gear which is connected directly on PC graphics card ?
  3. Which gampad do you have intention to buy? If did play with Google Cardboard VR + Gamepad bluetooth + Nexus 5x. I add some in game with bluetooth html gampad api.... But I did not have time yet to finish test it ... Maybe it will work ... and bluetooth
  4. I have code some VR bloototh gamepad I think..but don't know If I test completed. But game still have bug for reloading VR camera. I should never fall over adge if you want to finish level with VR mode playing
  5. I add new Level 43. Every body can try play it. You don't have to unlock previously levels. URL in in picture or just type: Perplexus Shadow Open (in Google search an you will find url of this game) Greetings
  6. Addon for blander -> babylon exporter (version 5.6.1) How can I export all on scene as "flat shading" ??? Any help? I try check "flat shading" under Mesh tab in blender BUT exported .babylon file is is loading as smooth shading. There is no check box under. This check box is missing. (I also have Tower of Babel installed but I disable it).
  7. Maybe not for this forum. But anyway. Anybody can use "Windows Defender Browser Protection" with Chrome browser now on Windows OS. Very good stuff from Microsoft. https://chrome.google.com/webstore/detail/windows-defender-browser/bkbeeeffjjeopflfhgeknacdieedcoml Salute to Microsoft ! If you use chrome and would like to have better secure checking on any visiting web site. Try it. Use Windows Defender extension with Chrome. I try extension with Chrome on my linux OS but have I get message "it is currupt". I don't know if windows defender is only form chrom on Windows OS. Greetings
  8. ian

    Maze Generator

    Deltakosh thank you. I won't give up. It is just one way. I will continue. I have to do some new game. And I will continue building new perplexus levels and add some new features... And BabylonJS is the best game engine ever.
  9. ian

    Maze Generator

    expected such a response
  10. ian

    Maze Generator

    If anybody can help or have any idea how to build generator for maze like perplexus? Please contact to me emal: ian.sheehan.si@gmail.com Greetings ian
  11. new addition level 42
  12. ian

    Perplexus - New Level 41

    new addition
  13. ian

    Debug Stats bug

    OK I try (I cant make 3.2.2-beta 2 to work because of some cannnonJS error ?? Is there any other 3.2.2 version? I cant find it. @Deltakosh <script src="./js/2018-03-22/preview/babylon.max.js"></script> <script src="./js/2018-03-22/preview/jquery-3.2.1.min.js"></script> <script src="./js/2018-03-22/preview/hand.js"></script> <script src="./js/2018-03-22/preview/Oimo.js"></script> <script src="./js/2018-03-22/preview/cannon.js"></script> AND I GET ERROR ??? I clone babylon from github today 22.3.2018 IF I USE 3.1.1 ALL IS OK IF I TRY PREVIEW AS YOU ADVISE ME Babylon.js engine (v3.2.0-beta.2) launched I GET ERROR IN BROWSER CONSOLE below What is wrong? Is any bug babylonjs 3.2 with cannonjs. It is strange because I use oimo physics not cannon? babylon.max.js:8985 BJS - [17:09:22]: CannonJS is not available. Please make sure you included the js file. Tools._ErrorEnabled @ babylon.max.js:8985 CannonJSPlugin @ babylon.max.js:79032 PhysicsEngine @ babylon.max.js:78318 Scene.enablePhysics @ babylon.max.js:25677 load @ babylon.max.js:63972 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 babylon.max.js:8985 BJS - [17:09:22]: Physics Engine CannonJSPlugin cannot be found. Please make sure it is included. Tools._ErrorEnabled @ babylon.max.js:8985 Scene.enablePhysics @ babylon.max.js:25681 load @ babylon.max.js:63972 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 18babylon.max.js:8985 BJS - [17:09:22]: Physics not enabled. Please use scene.enablePhysics(...) before creating impostors. Tools._ErrorEnabled @ babylon.max.js:8985 PhysicsImpostor @ babylon.max.js:77809 Mesh.Parse @ babylon.max.js:30095 loadAssetContainer @ babylon.max.js:63557 load @ babylon.max.js:63983 (anonymous) @ babylon.max.js:63208 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663 babylon.max.js:8985 BJS - [17:09:22]: Unable to load from assets/Gallery_Model.babylon: Error in onSuccess callback Tools._ErrorEnabled @ babylon.max.js:8985 errorHandler @ babylon.max.js:63178 successHandler @ babylon.max.js:63197 (anonymous) @ babylon.max.js:63212 dataCallback @ babylon.max.js:62914 onReadyStateChange @ babylon.max.js:8391 XMLHttpRequest.send (async) retryLoop @ babylon.max.js:8415 requestFile @ babylon.max.js:8417 Tools.LoadFile @ babylon.max.js:8447 manifestChecked @ babylon.max.js:62934 SceneLoader._loadData @ babylon.max.js:62950 SceneLoader.Append @ babylon.max.js:63202 SceneLoader.Load @ babylon.max.js:63121 (anonymous) @ index_original.html:663
  14. ian

    Debug Stats bug

    Ok I will try. This example use v3.1.1