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About ian

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  1. VR gear?

    What are good and less expensive VR gear for mobile with joystick and gloves/sensors for VR interaction with heands ? Any advices ?
  2. Latest now

  3. http://html5gamepad.com
  4. Latest now

    The best Microsoft Edge Browser experience. For better play experience zoom camera to Ball and rotate camera a little bit up then lock camera and you rotate camera with mouse only horizontal (left right). When camera is locked you can+t rotate arc camera up and down. This is new feature which allow better/easier playing
  5. should we just initialize VRFreeCamera instant FreeCamera ?
  6. Nice example. If camera will be like VR. Will it be nicer for VR google.
  7. Do BabylonJS has any capability to mix phone camera and 3D "scene" "object" together as augmented reality? Is there any tutorial any show case or example? Can we add any 3D object(s) over camera of phone? Is there any way camera is for VR (left and right lens) and possibility to ad 3D object over camera ? Greetings Ian
  8. Latest now

    added lock up/down camera managing and added vr (still have to add VR controller rotating an zooming) Is there any way to mirror desktop browser to phone so vr mouse and keyboard will be VR controller? If player manage camera only horizontal left right playing in not so confusing ... therefore new lock camera (this video has not lock camera and VR but new version has... I just have to add VR joystick mini bloototh controller to add zoom in out and rotating perplexus both circle joystick (x and y values of circle joystick) I have to upgrade VR so player can "teleport" into the game of perplexus
  9. Infinite browsers inside 3d?
  10. I like browser inside. And teleport from one scene to another scene. Do BJS have anything like augmented reality? VR camera + 3D assets ?
  11. Yes. If I have 3 or more different levels/scene. I have to export all of them with same ToB ja names (for example FinishModelToB.js). And then put them in database. And code will always be FinishModelToB.initScene( scene ); This should solve this problem. And I/we will not need general factory function in JavaScript.
  12. I know how maybe. Maybe I just have to make all exported ToB ja files with same name and than I don't need factory ... I will simplify this for now. But does JavaScript have no such thing we could get BABYLON variable/object with names/strings. Like for example var obj = document.getVariableByName("BABYLON"); so if JavaScript variable document or any other generic jacascript's variable contain factory like getVariableByName
  13. http://david.blob.core.windows.net/babylonjs/gamepad/index.html
  14. I have code arcRotateCamera = new BABYLON.VRDeviceOrientationArcRotateCamera("VRDeviceOrientationArcRotateCamera", alphaTemp, betaTemp, radiusTemp, targetTemp, scene ); arcRotateCamera.inputs.addGamepad(); scene.activeCamera = arcRotateCamera; scene.activeCamera.attachControl( canvas ); I would like to implement events of gamepad. So gamped has its own buttions and sensors. How can we implement gampad buttons events? Do we have any example how to implement listeners of gampad buttons in javascript? @Deltakosh greetings Ian
  15. if you imagine I have models .js (exported ToB models) in database. I know only name of .js file or name of model. code looks like. This code works OK, but I would like to change ModelFInish.initScene(scene) with something like var objOfToBModel = some_javascript_factory_object.getObject("ModelFInish"); and then do objOfToBModel.initScene( scene ); var scritpToBLevel = document.createElement("script"); scritpToBLevel.src = url; document.head.appendChild( scritpToBLevel ); scritpToBLevel.onload = function () { ModelFInish.initScene(scene); ... ... I have ModelFInish.js (from ToB) ModelFinish.initScene(scene) is fixed in code. I would like to get ModelFinish object somehow from document or any other javascript objects with name "ModelFInish". I know ModelFInish name of js file from database. But I don't know if there is any javascript object like factory to get ModelFinish javascrip object with name "ModelFInish". something like var objOfToBModel = some_javascript_factory_object.getObjec("ModelFInish"); and then do objOfToBModel.initScene( scene ); greetings Ian