liquidpenguins

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About liquidpenguins

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    liquid_penguins

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  1. Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibilities: Work closely with product and in-house engineers on requirements and specs Develop both mobile and web optimized versions of each game Have input on game design, mechanics, levels, etc. Qualifications/Requirements: 2+ years experience developing games in Phaser Graphic Design skills a plus React / React Native experience a big plus Please reply (or preferably send me an email at devin.ozel@mybrainsolutions.com) with your portfolio (or just game links) and your hourly or per-project-base rate/quote. Looking forward to hearing from you all!
  2. liquidpenguins

    2.4.7 -> 2.4.8 body anchoring. Any migration tips?

    @rich the update works like a charm. Thank you all!
  3. RT @shadiradio: If you know anyone in the LA / Pasadena area looking to buy a Fender Twin Reverb Reissue amp, let me know. :) https://t.co/…

  4. liquidpenguins

    Pixel Art Blurry

    Hey all, I'm trying to import my pixel art background images into Phaser, and no matter what non-smoothing code I put in there, there is still a blur on these images. I hope someone can help out. Here is a comparison between what it should be and what it is: Here is the code I use: var height = 480;var width = 852;var game = new Phaser.Game(width, height, Phaser.CANVAS, '', { preload: preload, create: create, update: update }, false, false);function preload() { console.log('Preload') ; Phaser.Canvas.setSmoothingEnabled(game.context, false); game.antialias = false; game.stage.smoothed = false; game.load.image('background', 'assets/imgs/dgtd_bg.png'); game.load.image('props', 'assets/imgs/props.png'); game.load.image('people', 'assets/imgs/people.png');}function create() { console.log('Create'); var background = game.add.sprite(0, 0, 'background'); background.smoothed = false; var props = game.add.sprite(0, 0, 'props'); props.smoothed = false; var people = game.add.sprite(0, 0, 'people'); people.smoothed = false;}Any ideas what may be going wrong? Thanks!