Munchie Games

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About Munchie Games

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  1. New Phaser game: Bottle Flip Flip. My first try with p2 physics vs Arcade physics, simple for now, but I'll likely add some stuff http://www.munchiegames.com/bottle_flip_games/bottle_flip_flip/ game in an Android wrapper https://play.google.com/store/apps/details?id=com.munchiegames.bottle_flip_flip
  2. My new Phaser game Karate Burger | Salt Chef. Tap around character to control him. http://www.munchiegames.com/hamburger_games/karate_burger same Phaser game in webview, generated in Android Studio with Firebase addons https://play.google.com/store/apps/details?id=com.munchiegames.karate_burger
  3. I'm testing one of my Phaser Games within a Webview, built using just Android Studio and Firebase (game in Phaser) I didn't use Cordova it cluttered my Android project and didn't seem to add any speed..etc , Here is the web and the Google Play link: http://www.munchiegames.com/play/serve_ramen https://play.google.com/store/apps/details?id=serveramen.munchiegames.com.serve_ramen
  4. Hi my new Phaser game : Serve Ramen goal: pickup order, go to other shop to pickup matching ramen and return without getting bullied dev goal: trying to make tiny tile games somewhat like early Nintendo games like Pie Factory tools: Phaser, Tiled, ASEsprite, Fruityloops(8bit peoples vst) and PShop http://www.munchiegames.com/play/serve_ramen_game
  5. play: http://www.munchiegames.com/play/koala-rumble distribution embed: <iframe src="http://www.munchiegames.com/play/koala-rumble/index_iframe.html" scrolling="no" width="500px" height="500px"></iframe>
  6. I made a new "mini tile" game using Phaser http://www.munchiegames.com/play/koala-rumble
  7. the states i have basically are preload, mainmenu, game...and once game is finished you can go back to main menu, then back to game.
  8. HI, When moving back and fourth between say a menu state and a gameplay state, is there a way to not rebuild an entire game or menu each time? init and create seem to get hit every time a state is started. I didn't see much in interphase about proper multiple use of a state, and in the game examples it seems states are always rebuilt each time you move between them. Is that technique better for GC than initilizing game elements just once and reusing? Thanks Ian S
  9. Hi, I added a very simple minigame using Phaser to Facebook here: https://apps.facebook.com/sourlemon I used the Facebook smash game lib here: https://github.com/fbsamples/web-friend-smash and currently only utilized the friend request for share but might use the Facebook highscore share that's in their example for chip sounds I used this amazing vst http://www.alyjameslab.com/alyjameslabsuperpsg.html for simple Facebook rev generation I used CPMstar: https://www.cpmstar.com (which is allowed on Facebook) Connecting Phaser games to the Facebook Api using the smash code is ultra simple, at the end of their social.js class found at above link I just added this at end of class: function logFromGame(){ FB.init({ appId : 'ADD YOUR APP ID HERE', xfbml : true, version : 'v2.5' }); FB.Event.subscribe('auth.authResponseChange', onAuthResponseChange); FB.Event.subscribe('auth.statusChange', onStatusChange);} then once the Phaser game was loaded I called this method, then just made sure the Phaser game was added in the html before the social.js You might be asking "do people still play games on Facebook", yep and it seems they like very very simple html5 games made with Phaser! It seems better than submitting games the old skool way to arcades. Ian