Bodman

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About Bodman

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  • Website URL
    http://www.freeriderhd.com
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    charlesbodman

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  1. Bodman

    Transparent Background

    Edit: Never mind. Typescript Type Docs are just incorrect This must be an easy solution, but I can't figure it out. I'm trying to make phaser render with a transparent background, but I'm getting a black background every time. Here is my initialization new Phaser.Game({ type: Phaser.AUTO, width: Config.width, height: Config.height, scene: Scenes, parent:document.getElementById('game'), "render.transparent": true }); Anything I'm doing incorrectly? Thanks again,
  2. It's some how fixed itself. Thanks a ton for the input!
  3. No luck. It seems to be an issue with IPhoneX.
  4. I'm not, but that points me in a better direction, I'll see if that gets triggered. 🙏
  5. Hi all. I am currently developing a facebook instant game with Phaser 3 for the company I work for. One big issue that I can't seem to debug is that the game periodically loses input if it's backgrounded (as in the messenger app is backgrounded) and brought back to the forefront. One it loses input, it won't regain. It's as if it loses focus and won't refocus. The ticker is still going and it's rendering movement. Has anyone else had this issue? Anything to point me in the right direction would be great help. Cheers,
  6. As many of you may already know, currently while using the Facebook iOS App, clicking on a link results in viewing a website/ game in a web-view within the app . This is great, except that the web-view is locked in portrait mode. Many of our games require landscape mode to be played correctly In order for this to be resolved, or to be given attention, the bug needs subscribers. https://developers.facebook.com/bugs/516188008509417/ Please help this get attention and subscribe to the bug. I have contacted an engineer at Facebook, and he simply stated the bug needs subscribers to be brought up in meetings. Thanks Guys!!
  7. Bodman

    Free Rider HD

    Thanks a lot ! Glad you like it @DuckfaceNinja
  8. Bodman

    Free Rider HD

    @userbarna Thanks for the feedback! Tech Details Web Interace - Backbone.js - Pubsub Backend - PHP - Custom Framework - MongoDB - Memcached Game - Canvas - Easeljs
  9. Bodman

    Free Rider HD

    @owendeery , Thanks ! Glad you like it. We utilized the Reddit algorithm for trending tracks. We should see better trending results once we release our track creator.
  10. Bodman

    Free Rider HD

    Thanks for your support! Ya , did my best to get it as responsive as i could on all resolutions As for your last question. its not a silly question at all. Canvas Rider was developed by a someone who de-compiled the flash version Free Rider 2 and converted it to HTML5 / javascript without permission from the Free Rider 2 developers.Obviously a serious issue, with legal ramifications, so I won't be getting into any more details,Basically Canvas Rider was using unauthorized Free Rider code and was not a sequel. Free Rider HD is an official sequel where we are working with the original creator. Canvas Rider is no longer being developed.
  11. Bodman

    Free Rider HD

    Free Rider HD Hi everyone I wanted to share** a game that I (along with other team members) have been working on for the last half of 2013. Free Rider HD is a sequel to the classic flash game , Free Rider. Rewritten in HTML5, Free Rider HD performs much better, and is more responsive than its previous versions. It is playable on modern browsers, and most modern mobile devices. Features: 2 vehicles ( more to come ) Asynchronous Multiplayer ( load multiple ghosts at any time , playing against top competitors) Mobile Controls Notifications Track Creator (coming very soon) Campaigns & Achievements (coming soon) We are constantly working on new features / fixing bugs etc. Feel free to give feedback, would love your support , good or bad. Direct game link here http://www.freeriderhd.com Multiplayer race example (6 racers) here Community Forum http://community.freeriderhd.com **I posted in news & links a month back., didn't see this thread.
  12. Bodman

    iOS7 is going to break your games

    There is a way to get the user back into fullscreen without the portrait -> lanscape fiasco @enpu is correct about the innerheight, You can check that height every so often, and display a div. You can stub in a div that allows the user to go back to fullscreen . Try this on ios7 http://www.freeriderhd.com/t/1006-epic-nthshore Click the play button and you will see what i mean. Here is what the user sees Tada!
  13. Bodman

    Introducing Free Rider HD

    Hey Guys ( & Gals) Thought this would be a good place to share what I (along with other team members) have been developing. I work for Kano/Apps Introducing Free Rider HD You may recognize this game, as its a sequel to Free Rider 1 & 2 & 3. We unblocked the IP this week, and would like to hear some feedback . We are not fully promote it quite yet as there is much to do. Couple features I would like to point out: Works on current mobile devices. Asynchronous multiplayer Must better performance over previous versions (press ~ to show fps)Features to come: Track Creator Campaign Mode Race sharing The site was built using Backbonejs, and the game was mainly raw javascript, with Createjs for sound and the odd sprite. Editor of choice: Sublime Anyways, Love this site, and let us know what you think. - Charlie
  14. Bodman

    How do I create a "stage.update ()" exclusively for the object?

    2 Canvas elements should suffice . 1 for static, 1 for dynamic content. This is really something you are going to have to test on your own. Some older environments do not deal well with multiple canvas elements, where other's do every well.
  15. Bodman

    How do I create a "stage.update ()" exclusively for the object?

    The only way to achieve what you are trying is to create 2 separate canvas objects, layered on top of each other (they are transparent by default). This is because the default behavior of stage.update is to clear the canvas. var fullCanvas = document.getElementsById('fullCanvas');var chronometerCanvas = document.getElementsById('chronometerCanvas');var stages = {}stages['full'] = new createjs.Stage(fullCanvas);stages['chronometer'] = new createjs.Stage(chronometerCanvas); Then you can call stages['chronometer'].update() without affecting the other canvas.