CarlosDvlp

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  1. Cameras and angle limits

    Can I do the same with free camera?
  2. Cameras and angle limits

    Hey guys! thanks for all the answers in the other topic, those helped me a lot ;). I have a doubt, how can I set a min angle and max angle for my camera rotation? because I don't want my camera to rotate 360° . What I tried is to let a little box to follow the camera and it has a collision with some walls in order to stop showing the part I don't want to. it worked but the effects are really ugly. That's is solution, as I mentioned It's has some ugly effects and is not always exact. var prevTarget= jQuery.extend(true, {}, camera.getTarget()); //OP1 scene.registerBeforeRender(function () { for(var i in objs)//the walls I mentioned if (objs[i].intersectsMesh(sphere, true) && scene.isReady()) camera.setTarget(prevTarget); prevTarget= jQuery.extend(true, {}, camera.getTarget()); }); //or //OP2 (more precise) setInterval(function(){ for(var i in objs) //the walls I mentioned if (objs[i].intersectsMesh(sphere, true) && scene.isReady()) camera.setTarget(prevTarget); prevTarget= jQuery.extend(true, {}, camera.rotation); },0.1); I hope a better way to do it, thanks guys for supporting us
  3. Can not export model from 3dsMax to babylonjs

    Thanks it worked, what about reflection and shadow? I used raytrace in a standard material with no luck. I don't find doc about how to make a whole scene compatible with 3dmax.
  4. Can not export model from 3dsMax to babylonjs

    Guys you're amazing, Thanks a lot. . mmmmm, You know why some planes are not being shown ? it's because of culling? can I disable culling in my JS code?
  5. Can not export model from 3dsMax to babylonjs

    Thanks, I think that's why I have no textures on my scene. I still don't know why some models moved from their original places....
  6. Can not export model from 3dsMax to babylonjs

    Hello, guys! thanks for all responses and sorry for my very late answer. Yeah I use Vray Objects that would be the problem, however, can you tell me what other incompatibilities I have to concern? mmm all my textures were in the same folder, I tried to put them outside too.
  7. Can not export model from 3dsMax to babylonjs

    Thanks, It exports the complete model now. thanks you. I don't want to bother but, [15:54:19]: Error while trying to load texture: texturename.jpg now I'm getting this error, for every texture, the model is in the same file of the textures. Another question, What program was used for modeling this http://babylonjs.com/Demos/Retail/ ? Thanks a lot.
  8. Can not export model from 3dsMax to babylonjs

    Excuse me, what could be an alternative to do this? Would it be problem of some design compatibility? thanks for your time!
  9. Can not export model from 3dsMax to babylonjs

    sure, I sent you a message with the link
  10. Hello guys, I really like to use BabylonJs in my projects, is so useful. However I'm having a problem with a model exporting it from 3dsMax 2016 to .babylon format with the plugin of the last push in babylonjs repository. The log responses with "Exportation cancelled: Object reference not set to an instance of an object". I read some answers from different post in this forum talking about objects that not are in the scene, It's the problem? Ok, I read in github that I have to use the exporter till 3dsMax2015, however I use the exporten in a cube, directional light and a free camera ,so I believed that it may work in the current in the version I'm using of 3dsMax. Expecting your help, thanks in advance.