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About 0Hayes

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  • Birthday 02/26/1991

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  1. It’s taking me a little longer than usual to find the time for editing and VO this week which has put a bit of a delay on episode 3. So to hopefully make up for this, here’s a preview of one of the mock-ups I’ve been working on for episode 4!
  2. Episode 3 is recorded! They’re messy but very important. In this stage I take on all the feedback and see how it works with the original concepts. They are a little rough around the edges but they’re perfect tools for creating the next stage of mock-ups. Voice over and editing still remain so I'll keep you folks posted when I can.
  3. @hotfeet Thanks for the feedback and sub! Couldn't agree more, concept 4 could be improved but right now it's a little too unfocused. I also have the suggestion of mixing some of the elements in concept 3 and 5. Particularly with the higher contrasting background. I think there's something to be said about how well concept #3's foreground stands out. I'll be totaling up the votes later today. So far 5 and 6 are clear winners though can definitely stand to be improved with some of the more successful elements on the others. If all goes to plan I'll have episode 3 ready later today!
  4. Freelance 2D Game Artist

    Hey Folks, If you've ever wanted to know more about my process when designing a new style check this series out: Episode 1: Episode 2: Get in touch at [email protected] if your game needs a new look!
  5. My first non-game-jam project: Blast Down!

    Fantastic little game!
  6. Here are the finished concepts ready for the next stage. Do you have a favorite?
  7. Episode 2 is now live! Again, if you have any feedback I'd love to hear it.
  8. Thanks Jammy, I appreciate that. I never considered adding a conclusion as I was focused on the next episode. I'll make sure every episode has a little more substance at the end. Cheers!
  9. Episode 2 of my art direction series is now underway. If there's anything you would like me to address in a future episode I'd love to hear it.
  10. Hi Folks, I've started a youtube series on game art direction. If your'e having trouble finding the right look for your game this might help! If you have a favorite concept or any feedback I'd love to hear it!
  11. Freelance 2D Game Artist

    While working on Hyper Knights, I created its achievement icons. Here is how I did it: If you want to know more about the work I did on Hyper Knights, head to http://hayes2d.com/HyperKnights
  12. Freelance 2D Game Artist

    I've recently finished working on a multiplayer tetris-like .io game called infinitris.io in which I was tasked with designing it's art direction. You can read more about my process at http://hayes2d.com/Infinitris If your game needs help with it's art direction, get in touch at [email protected]
  13. Hi, I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can find the right style to fit your project. Skills: Art Direction // Game Assets // Illustration // Graphic Design // Animation // Concept Art // Promotional Graphics // Pixel Art // Photoshop // Illustrator // Spine 2D If you would like a quote or have any questions about me or my work please get in touch. Portfolio: www.hayes2d.com Email: [email protected] Regards, Rob
  14. Now creating trailers and promotional videos: Get in touch at [email protected]
  15. Just a quick one to say that I'm now taking on work for the new year! If your project needs a new art direction that will help get it noticed or if you need assets completing in an established style please get in touch. I am able to work with art direction, illustration, UI design, graphic design, concept art, gameplay assets, animation and much more. If you would like a quote or have any questions my email is [email protected]