kkiiji

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  1. Hello all, While recently making a game I ran into an issue with setPreloadSprite. The load bar is working as expected, however when I looked at its behavior and the source code it was apparent that the loading bar works based on number of files loaded, not the size of the files. So I have a bunch of sprites that are relatively small and one large mp3 file. Does anyone have experience with this situation? Is there a way to split the mp3 file, load it, and then combine it back or something? Are there any other ways to make the loading bar more accurately reflect real loading time? Right now the loading bar loads all the way to the end, and then halts while it loads the large mp3 file. Any advice on fixing this would be appreciated. Thanks,