bma73

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  1. We have just released RevoltFX - a framework to create stunning particle effects. You can create particle emitters and time based effect sequences and nest them all together. Check out some samples https://samples.revoltfx.electronauts.net/ Get the library on Github https://github.com/bma73/revolt-fx To create your own effects use the RevoltFX online editor https://editor.revoltfx.electronauts.net/ Get the editor on Github https://github.com/bma73/revolt-fx-editor
  2. bma73

    Pixi.js Showcase

    thanks for reporting :-)
  3. bma73

    Pixi.js Showcase

    Battelboats.io (BETA) - Play epic multiplayer sea battles https://battleboats.io/ Built with Pixi and Node
  4. bma73

    Pixi.js Showcase

    We just released "Run Bunny Run!" built with pixi... http://games.electronauts.net/runbunnyrun/
  5. bma73

    Parallax Layers Extension

    Hi, for my current game I made a small Pixi extension to handle parallax layers that I would like to share... Example (use your mouse to control the player) https://bma73.github.io/parallax-layers/ Sources at https://github.com/bma73/parallax-layers Cheers
  6. bma73

    getHeightAtCoordinates

    Hi, the getHeightAtCoordinates() method seems to be broken in the 2.4 CDN and 2.5 preview version: http://www.babylonjs-playground.com/#1JXJVF#5 (Please wait 2-5 seconds to see the box floating way above the ground) http://jerome.bousquie.fr/BJS/demos/getHeightAtCoordinates.html
  7. bma73

    Clamp lookAt rotation

    Great! Thank you for your help!
  8. Hi, I'm working on a tank game and want to clamp the turret's rotation to a specific angle. The turret is a child of the tank body and rotates with the body. It shall automatically rotate towards a target and should stop after an offset e.g. +/-45° from the body's forward vector is reached. http://babylonjs-playground.com/#TIXAM#6 Does anybody know how to achieve that? Thank you!
  9. thank you for the updates - that's really working like a charm. I've got another related question: How do I apply the normal info from "getNormalAtCoordinates(x, z)" to the box' rotation in this example http://www.babylonjs-playground.com/#1JXJVF#9 Any help would be really appreciated :-)
  10. Hi, I'm manipulating the vertices of a ground mesh using the .updateMeshPositions() method and now i want to get the height at a specific point (x,z) on the mesh with .getHeightAtCoordinates(). Unfortunately, this doesn't seem to work... Here is a playground example: http://www.babylonjs-playground.com/#1JXJVF#2 What am I doing wrong? Thank you! BMA