AlexeyJr

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  1. AlexeyJr

    Tranparency bug, or what?

    Ok. Sorry. My bad. Don't be mad on me. Later.
  2. AlexeyJr

    Tranparency bug, or what?

    Hi! Hey guys, I'm sure it's bug! And don't send me to the materiel!!! See yourself. Example scene, that I attach in past post is very simple. And there are many! Just try to create glass of water with tea spoon inside. Babylon have a render problem with multiply transparency objects. Good Luck!
  3. AlexeyJr

    Tranparency bug, or what?

    Adam, thank for link. JCPalmer! Sorry if I was too straight.
  4. AlexeyJr

    Tranparency bug, or what?

    Hello! I have a problem, (or babylon have a problem) with multiply transparency. Look at this example scene in attachment Just look around in this scene. Do you see how behave colored objects at different angles? They suddenly go out or become brighter. Same problem in Unity discussed here: http://answers.unity3d.com/questions/609021/how-to-fix-transparent-rendering-problem.html Waiting for Your solution... Thank you! p.s. exported from 3dsMax 4fix.babylon 4fix.max
  5. AlexeyJr

    ArcRotate Camera Bug

    Thank for fix! You best! )
  6. AlexeyJr

    ArcRotate Camera Bug

    You mean create Free camera without target and set ArcRotate type in babylon properties... Cose i need ArcRotate, not Free - Ok! It's all the same... If i set Free camera type in babylon proprties - all ok! But ArcRotate - scene won't load. This has begun a day or two ago... It may have been an update? Won't start even old scenes that was ok. All in atachment T1ArcRotate.babylon T1Free.babylon t1 2015.max t1 2016.max
  7. AlexeyJr

    ArcRotate Camera Bug

    Deltakosh, thank for reply. It started just yesterday. Any scene from 3dsmax with ArcRotate Camera doesn't work.(example in attachment) Same thing with Sandbox. No, I havn't site. Camera.attachControll?.. Sorry, I don't understand. What is it? T1.babylon
  8. AlexeyJr

    ArcRotate Camera Bug

    Hello. After export from 3dsMax, ArcRotate Camera is hang scene loading process
  9. AlexeyJr

    Where is the source code for Babylon.js Editor?

    Thank You, Luaacro. I installed "node.js" & "npn" from here: https://nodejs.org/en/ Then run "cmd" and paste this "npm install --save-dev gulp-webserver", and this "npm install -g gulp-server-livereload" But Action Builder is still "script error" Honestly i don't fully understand what is npm and gulp webserver... Shall I make virtual http server via this "gulp webserver" or somthing? Please, one more help )
  10. Hi, evryone. No, realy. I tried this from different browsers, machines and regions. Those scenes that worked fine before, now - '' error while trying to load texture'' What happen? Help please ) Example in attachment DiCrCell.rar
  11. AlexeyJr

    Where is the source code for Babylon.js Editor?

    Thank you, RaananW I soon will install VisualStudio and try run it again
  12. AlexeyJr

    Where is the source code for Babylon.js Editor?

    Sorry i still don't understand How to run Editor???
  13. AlexeyJr

    *.babylon to HTML

    Thanks, Temecheon. I have not used localhost, but just tryin launch it right from the folder. Silly me.I did not know about that. it's ok now Good Luck!
  14. AlexeyJr

    *.babylon to HTML

    my script <!doctype html> <html> <head> <title>Babylon.js</title> <script type='text/javascript' src='http://www.babylonjs.com/oimo.js'></script> <script type='text/javascript' src='http://www.babylonjs.com/cannon.js'></script> <script type='text/javascript' src='http://www.babylonjs.com/babylon.js'></script> <style type='text/css'> html, body, div, canvas { width: 100%; height: 100%; padding: 0; margin: 0; overflow: hidden; } </style> </head> <body> <canvas id='canvas'></canvas> <script type='text/javascript'> var canvas = document.getElementById('canvas'); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon', engine, function (newScene) { newScene.activeCamera.attachControl(canvas); engine.runRenderLoop(function() { newScene.render(); }); window.addEventListener('resize', function () { engine.resize(); }); }); </script> </body> </html> When i press "Export&Run" button on 3dMax Exporter - All work? launching in Localhost and automaticly adding spec. random code in string: <BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon?once=1180175707', engine, function (newScene)> I don't understand... Babylon is not free???