Pryme8

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Pryme8 last won the day on January 7

Pryme8 had the most liked content!

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About Pryme8

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    Advanced Member
  • Birthday 04/29/1986

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    Male
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    Nor. Cal
  • Interests
    Crushing it

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  1. Well said.
  2. First you hit alt-f4 then you throw your CPU out the window (just kidding don't do that). I was gonna add to this but then saw @Temechon handled it.
  3. I second this statement.
  4. Internets back, I will be posting part two of the tutorial soon and will also be releasing information about the FBX converter. >_< not looking forward to some of this but it needs to be done. Umm kickstarter is delayed by like two weeks because I had no way of developing while we were moving, I plan on releasing some play footage before the campaign along with some info on some game specifics like what style of game this really is (its a cool hybrid ill let y'all know more later) and how things like that stat system and other things will work. I cant wait to release more info on this, just gotta make sure the timing is right, and I have some of my connections trying to contact a company I will not name as of yet to get the rights to a long dead franchise, cross your fingers its going to be a tough one to get seeing how the person who owns the rights is kinda a hard guy to get in contact with and the company went under in the mid 90's, but if that happens I cant even explain to you how big it will be for the project, and for the game community to have that world come back; people have been begging for it.
  5. ummm yeah, I don't see why not... your just adding a third dimension. Ive never done any work with Phaser, but imagine it to be just like flash AS was way back in the day (I may be mistaken). But any processes from any field of game design will transition to a new engine, the terminology and processes will be different though. and yes it is a different world, but with a good basis the transition should be harmless.
  6. So I was kinda doing a little bit of work here, and I was helping my buddy out with implementing a js lib that was dependent on jQuery (booooo that lib) and it dawned on me, that often in the playground examples and in a bunch of other examples and docs jQuery methods are the ones being used. Is this just external or is this built into BJS? Are any of our core things dependent on it or is it just for simplification of script with interacting with the engine? Then I was wondering why is that? jQuery is point blank useless (personal oppinion), yeah its cool and saves time on some things but real production code would scrap it in a heart beat for Vanilla JS, especially when one looks at the OP/s. Point of the post: 1 - Are any core elements of the engine reliant on jQuery? 2 - Is there any particular reason stopping someone (like me) from going back and dropping all references of jQuery out from the docs and converting it to Vanilla? 3 - Am I just mistaken on my observation of BJS and jQuery, with my concerns not being for myself but once again thinking about more low level devs? I mean thats like throwing 3-4 API's at them when they really only need one. TS, jQuery, BJS, webGL... like whoa this is prolly a question for @Deltakosh
  7. don't threaten me with a good time. so what your saying is take this and noobify it and tailor it for learning just basic materials scratch the procedural part right? http://www.neatflax.com/Tutorial_2
  8. whoa, ok Ill get back on that material tut and yeah Neatflax's tagging system is ready to go, Ill post a write up of how to add to the database. Its being hosted on github so its a flat database just in a json object for easy contribution. As long as you follow the JSON format the tutorial/thread will popup on Neatflax and Ill show how to do the preview image as well. I think if we can start putting more on there it will be a good asset. And as soon as there are a few more tags active Ill enable the filtering system and pagination that is in place but just not turned on yet. I have the material tutorial on the back burner but ill take a re look at it here once I can wrap up some of my things with Legends of BJS and get ready for the kickstarter. I think the idea of being able to see the changes to the material as your learning about it with sliders will help people that need visual cues to burn ideas in. If you could be so kind, I kinda have a disconnect between what people want to learn with materials and what I may eventually publish might not match up so like you kinda just did in the last post what are some of the fuzzy areas for people? also on a side note you dont have to go to Pryme8.github.io/Neatflax to get there I went ahead and bought the URL www.Neatflax.com and the url masking is active. Ohh yeah and if you were ever wondering why NeatFLAX; it stands for Neat Forum Links and Examples
  9. So I finnaly get the internet in my new fancy office today woot woot, @Wingnut do me a favor please and send me a list of stuff you were wanting from me I made so many "I'll help when I get internet back" statements that I gotta figure out where to start now. And @Adem I'll be starting your thread hopefully today and we'll get your learning project off the ground here. I mention this on here because wingnut will prolly be interested in this process I'm gonna take you through and it's basically going to be a step by step lesson with a final project and we will be going over all terminology and have dissections about correct structure and what I like to call cat skinning. Tech should be here around noon PST so y'all should hear from me soon.
  10. Can you do any nujabees style productions? How about classical 8 bit?
  11. But wingnut it's not your job to be the idiot whisperer... and as a matter of tact you have tons of it in comparison to guys like me, people listen to you. I have to hit people with a stick and show them something dirty to get them to even look over.
  12. Canvas2d for sure or a billboard Sprite.
  13. I have a lot of projects I need to do but if we just make this right we can piece it togeather and make something I bet.
  14. Yea when I get my internet Thursday we will talk.