Rick

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  1. Hi all, I'm brand new to Pixi. I've built a 2D grid control in Canvas, and would like to see if I can improve performance by leveraging webgl. I have experience with OpenGL and Pixi seems to be a nice way to abstract some of the complexity away, but I'm struggling to find examples of how to do something simple: create a triangle mesh with specified colors at each vertex. I figure this is the most efficient way to create a tabular grid (where each cell could potentially have a different background color). I've managed to do this in Pixi using the Graphics drawing routines, but I suspect that will not be nearly as fast as a mesh. If someone could point me to a tutorial that explains this, that would be great!