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About cruzlutor

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  • Birthday 09/29/1987

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  1. cruzlutor

    [Phaser] Infinite Chinese

    Awesome game, Did you wrap it with
  2. cruzlutor

    Looks fine, I feel no lag, but in your post the link is incorrect, you are misggin ":" in the URL
  3. cruzlutor

    [Phaser] Color Stars

    Hello Guys! Color Stars is Is officially online Game distribution Play Store Thanks for all your feedback, It helped me a lot to improve the game.
  4. cruzlutor

    [Phaser] Color Stars

    @bexphones Yes, I completely agree, in the coming days I'll do an update, thanks for your suggestions
  5. cruzlutor

    [Phaser] Color Stars

    @Milton You are right, thanks for notice it
  6. cruzlutor

    [Phaser] Color Stars

    @Milton In some mobile devices CANVAS drops a lot FPS, I have PHASER.AUTO for default, sound a good mechanic but the game Is mainly mobile-oriented
  7. cruzlutor

    [Phaser] Color Stars

    @mattstyles Thanks for your feedback, the difficulty in something that I looking to fix, and there is coming a couple of new elements in development. tap function to change planet in planetarium is an excellent idea
  8. cruzlutor

    [Phaser] Color Stars

    Hello devs! I want to share with you the first demo of Color Stars, It's a color puzzle flat game with an educational component. The game will be available on web and mobile (cocoon) Play here: I appreciate your feedback and comments Thanks UPDATE Add some "modifiers or traps" Speed fixed New planets added The game is almost ready, thanks to people who helped me testing it.
  9. cruzlutor

    [Performance] SetTimeout vs Main loop queue

    That is a good point : ), and the main loop solution is easier to manage for me. thanks
  10. cruzlutor

    [Performance] SetTimeout vs Main loop queue

    With time tick on main loop init(){ this.attackTimer = game.time } loop(){ // attack 1 time each second if(game.time > this.attackTimer + 1000){ this.attack() this.attackTimer = game.time } } But you can have a array of functions to evaluate
  11. Hello guys I'm working on a javascript game, some times I need to call a function 2, 3 or X seconds after an action, the question is. What is better in performance, create multiple setTimeout() or use the main loop to evaluate a function queue? thanks
  12. cruzlutor

    [PIXI4] Soccer21

    @Juan I love to hear that :)! @jaminscript Sounds good, you are talking about something like this (Instead the player a knee)
  13. cruzlutor

    [PIXI4] Soccer21

    Hello guys, this is my first completed HTML5 game The idea is to tap the ball and dont let it fall, collect the stars to unlock all balls in the game Is very simple game, I hope you enjoy it for a while Game: Game Play: Feedback be appreciated Best!
  14. cruzlutor

    Phaser createLayer set tiles anchor

    Yes, I think that is the best solution, thanks : )
  15. cruzlutor

    Phaser createLayer set tiles anchor

    Thanks @Milton, but it doesn`t work