cruzlutor

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About cruzlutor

  • Rank
    Member
  • Birthday 09/29/1987

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  • Website URL
    cruzlutor.com
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    cruzlutor

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  • Gender
    Male
  • Location
    Colombia
  1. [WIP][Phaser] Color Stars

    @bexphones Yes, I completely agree, in the coming days I'll do an update, thanks for your suggestions
  2. [WIP][Phaser] Color Stars

    @Milton You are right, thanks for notice it
  3. [WIP][Phaser] Color Stars

    @Milton In some mobile devices CANVAS drops a lot FPS, I have PHASER.AUTO for default, sound a good mechanic but the game Is mainly mobile-oriented
  4. [WIP][Phaser] Color Stars

    @mattstyles Thanks for your feedback, the difficulty in something that I looking to fix, and there is coming a couple of new elements in development. tap function to change planet in planetarium is an excellent idea
  5. [WIP][Phaser] Color Stars

    Hello devs! I want to share with you the first demo of Color Stars, It's a color puzzle flat game with an educational component. The game will be available on web and mobile (cocoon) Play here: http://cruzlutor.com/games/color-stars/ I appreciate your feedback and comments Thanks UPDATE Add some "modifiers or traps" Speed fixed New planets added The game is almost ready, thanks to people who helped me testing it.
  6. [Performance] SetTimeout vs Main loop queue

    That is a good point : ), and the main loop solution is easier to manage for me. thanks
  7. [Performance] SetTimeout vs Main loop queue

    With time tick on main loop init(){ this.attackTimer = game.time } loop(){ // attack 1 time each second if(game.time > this.attackTimer + 1000){ this.attack() this.attackTimer = game.time } } But you can have a array of functions to evaluate
  8. Hello guys I'm working on a javascript game, some times I need to call a function 2, 3 or X seconds after an action, the question is. What is better in performance, create multiple setTimeout() or use the main loop to evaluate a function queue? thanks
  9. [PIXI4] Soccer21

    @Juan I love to hear that :)! @jaminscript Sounds good, you are talking about something like this https://play.google.com/store/apps/details?id=com.SpaceInch.Header (Instead the player a knee)
  10. [PIXI4] Soccer21

    Hello guys, this is my first completed HTML5 game The idea is to tap the ball and dont let it fall, collect the stars to unlock all balls in the game Is very simple game, I hope you enjoy it for a while Game: http://www.cruzlutor.com/games/soccer21/ Game Play: https://www.youtube.com/watch?v=-kNc1IEnpD0&t=115s Feedback be appreciated Best!
  11. Phaser createLayer set tiles anchor

    Yes, I think that is the best solution, thanks : )
  12. Phaser createLayer set tiles anchor

    Thanks @Milton, but it doesn`t work
  13. Phaser createLayer set tiles anchor

    Hello, I have an issue with the createLayer() function, My player anchor point is 0.5 but the Tiles in the layer comes with default anchor How I can set all my layer tiles anchor to 0.5? this is the current result (The big red square is the player) And this is the expected thanks
  14. Rectangle tween color

    Hello, I want to change phaser Rectangle fill color with tween transition, for example from blue to red, but I didn't find any example, is this posible? thanks
  15. [WIP] All pirates must fall

    Yes, that is because when you select a new game all game session data is deleted, but is a good suggestion to keep some settings after create a new game