iKest

Members
  • Content Count

    59
  • Joined

  • Last visited

  • Days Won

    1

iKest last won the day on September 13

iKest had the most liked content!

About iKest

  • Rank
    Advanced Member

Recent Profile Visitors

589 profile views
  1. iKest

    Please help!

    wasn't tired to write nonsense still?
  2. iKest

    Get container by name

    We tо pour water into a sieve.
  3. iKest

    Get container by name

    Phaser does track Game Objects by name with getByName(...) or getAll('name', ...) methods
  4. iKest

    Get container by name

    get from scene, group, array, object etc?
  5. iKest

    Path not clearing in update function

    you no need manualy call preUpdate method in scene update loop. it's do automatically if object isActive
  6. iKest

    Get container by name

    get from?
  7. iKest

    How to collide a Sprite with a Graphic

    mshape = this.add.graphics(); mshape.fillStyle(0xffff00, 1); mshape.fillRoundedRect(32, 22, 700, 10, 5); this.physics.enable(mshape)
  8. iKest

    Path not clearing in update function

    use preUpdate instead update method.
  9. iKest

    MatterJS, Help with composites

    matter.world have this instance inside localWorld property
  10. iKest

    Help debugging through Physics with Phaser 3

    physics: { // we are using matter.js engine that is built into Phaser default: "matter", matter: { debug: true } },
  11. iKest

    Help debugging through Physics with Phaser 3

    WTF? physics: { // we are using matter.js engine that is built into Phaser default: "matter", arcade: { debug: true } },
  12. iKest

    Is RTree improving performance?

    rtree used with static bodies
  13. iKest

    MatterJS, Help with composites

    use containers.
  14. iKest

    Group createCallback scope

    no. only with decorator: createCallback: (item) => createCallback.call(callbackScope, item)