iKest

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iKest last won the day on September 13 2018

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  1. iKest

    Please help!

    wasn't tired to write nonsense still?
  2. We tо pour water into a sieve.
  3. Phaser does track Game Objects by name with getByName(...) or getAll('name', ...) methods
  4. get from scene, group, array, object etc?
  5. you no need manualy call preUpdate method in scene update loop. it's do automatically if object isActive
  6. mshape = this.add.graphics(); mshape.fillStyle(0xffff00, 1); mshape.fillRoundedRect(32, 22, 700, 10, 5); this.physics.enable(mshape)
  7. use preUpdate instead update method.
  8. matter.world have this instance inside localWorld property
  9. physics: { // we are using matter.js engine that is built into Phaser default: "matter", matter: { debug: true } },
  10. WTF? physics: { // we are using matter.js engine that is built into Phaser default: "matter", arcade: { debug: true } },
  11. rtree used with static bodies
  12. no. only with decorator: createCallback: (item) => createCallback.call(callbackScope, item)