Zhob

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  1. Wow, exactly what I need! Thanks a lot!
  2. Thank you! I didn't mention that I was working on a multiplayer game and seeing your fiddle made think that my mistake wasn't on the controls but rather on how I render other players on the map... Original issue solved then! Quick question : Characters have to move 46px by 46px. The only way I found was this kind of "hack" : if (controls.up.isDown){ if (controls.up._justUp) { moveCharacter(); // Moves the character by 46px in the direction } } I updated your fiddle here. Is there a better way to do this? Also, if you spam the key, the tween restarts so the character might have moved more than 46px (edit: and I don't want that).
  3. I'm really new to Phaser but I'd take a look here !
  4. Hi, I'm currently working on a tile base RPG game using Phaser. function create(): controls = { up: game.input.keyboard.addKey(Phaser.Keyboard.Z), (...), shift: game.input.keyboard.addKey(Phaser.Keyboard.SHIFT) }; } If I press Z, my character needs to move and if I press SHIFT + Z, my character has to rotate towards the Z direction. function update() : if (controls.shift.isDown) { if (controls.up.isDown){ rotateCharacter(); } } else { if (controls.up.isDown){ moveCharacter(); } } Right now, when try to rotate my character using SHIFT + Z, it triggers the rotation AND the movement. If I press Z alone, the character moves as expected. I've tried checking if my SHIFT key was up but it didn't change anything. How can I achieve that? Thanks, in advance.