danyburton

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About danyburton

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    Advanced Member

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  • Website URL
    http://www.danyburton.net
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    dany_burton

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  • Gender
    Male
  • Location
    Australia
  • Interests
    Nightweirds and also I like to try and make games and I record music and do other stuff too

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544 profile views
  1. I meant to say spritesheet not tile sheet
  2. the only real problems are you land too slow and when you jump on the goombas they often kill you. it's pretty good otherwise
  3. zoomings
  4. Hello friends, I have been making some tilesheets that I don't know the dimensions of each tile in. I could check, but it is a pain so I would rather not, so I would like to be able to just say how many tiles are in the sheet, and assuming the whole thing is horizontal, it should be able to infer the size of each tile. However, there doesn't seem to be a way to do this, but if there is then I would like to find it out THankyou
  5. function* goSpooky(time) { var totalTime = 0; while (totalTime < time) { totalTime += yield; var alpha = 1 - totalTime / time; if (alpha < 0) alpha = 0; for (var i = 1;i < state.tilemap.layers.length;i++) { state.tilemap.forEach ( function(tile) { tile.alpha = alpha; },this,0,0,state.tilemap.width,state.tilemap.height,i ); state.tilemap.layers[i].dirty = true; } } } here's my code if anyone ever desires it
  6. don't worry, turns out I was trying to set the alpha to like -800 or something
  7. hello friends, I have been trying to smoothly fade out certain layers of a tilemap, but have not been successful. I can get the tiles to dissapear, but I cannot get them to fade out. Thankyou for any help
  8. ok, that is an alright compromise
  9. I couldn't get past the hive yet, but it's pretty nice. Personally I prefer roguelikes to not be real time, but most people probably like real time better so that is understandable. I think the difficulty is at a good level for what it is and the game is fun, I like it better than pixel dungeon, unless I'm thinking of something else
  10. Yeah that is fair enough. I think they are too aggressive, and they take up too much room. I think maybe there are too many of them, but that is up to you
  11. At least the programs used to make the graphics can be replaced with new ones anyway
  12. it's fun and polished, although I found the enemies kind of annoying
  13. what about this creature?
  14. Merry Christmas
  15. this is reasonably fun, I think that the countdown at the start of playing it goes for too long, though, because when you play it a couple of times to try and get the hang of it the timer gets tedious