Sebavan

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Sebavan last won the day on December 2 2016

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  1. http://www.babylonjs-playground.com/#1F17BQ#56 I tried to only reuse some of the standard stuff without custom shader :-)
  2. Can t wait to read the doc ;-)
  3. Hello, Yep, it is a known issue which also happens with particles... I really need to do something for it: At the same time you can use two cam instead: http://www.babylonjs-playground.com/#E3D3Y#7 Hope that helps.
  4. Your shader needs to be available in the shaderstore or online: http://www.babylonjs-playground.com/#AQIKE#5
  5. onAfterRenderObservable happens after rendering and as you are not doing any other operations the stencil will not have any impact. http://www.babylonjs-playground.com/#YKWLS#4
  6. You could also mix two lights with same setup + different generators if needed: https://jsfiddle.net/q1k3wLd0/5/
  7. 256 is enough for reflection usually, but not for big skybox, the size of the .hdr file would explose going big so I would advise to use a mix of small hdr for the refec refrac and png/jpg for the skybox.
  8. You need to remove the line preventing the shadowmap to refresh (refresh rate to 0): https://jsfiddle.net/q1k3wLd0/4/
  9. @RaananW will be your man on this one :-)
  10. A known issue with VSM is that self shadow are not working well so changing to PCF can help here: https://jsfiddle.net/q1k3wLd0/2/ Concerning the other issue, it is a bug coming from the migration of the typescript version I just fixed and should be in the pg soon.
  11. Done here: https://github.com/BabylonJS/Babylon.js/pull/1700
  12. Yep I am onit (thx webgl 2) you ll have it tomorrow.
  13. Guys, For the reflection I provided this link: http://www.babylonjs-playground.com/#1CQJEI#2 It is all what you need to support it as you can see here: http://www.babylonjs-playground.com/#1CQJEI#5
  14. http://www.babylonjs-playground.com/#1CQJEI#2 sorry for the short messages, pretty busy but basically you need to play with the coordinate mode :-)