EamonnMR

Members
  • Content Count

    5
  • Joined

  • Last visited

  1. Excellent, thanks for the help! For posterity, here's what the blender object hierarchy looks like now: When I loaded the mesh again, the skeleton appeared in loadedSkeletons alongside the mesh (in loadedMeshes).
  2. So I guess I should clarify, the bones should belong to the mesh, I was just indicating that if I need to start the mesh or bones over from scratch that would be fine. Here's the exported json (you'll notice that the skeleton is in there.) {"producer":{"name":"Blender","version":"2.79 (sub 0)","exporter_version":"5.6.3","file":"casamance_fighter_backswept.babylon"}, "autoClear":true,"clearColor":[0.0509,0.0509,0.0509],"ambientColor":[0,0,0],"gravity":[0,-9.81,0], "materials":[{"name":"casamance_fighter_backswept.Material","id":"casamance_fighter_backswept.Material","ambient":[0.8,0.8,0.8],"diffuse":[0.64,0.64,0.64],"specular":[0.5,0.5,0.5],"emissive":[0,0,0],"specularPower":50,"alpha":1,"backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4}], "multiMaterials":[], "skeletons":[{"name":"Armature","id":0,"dimensionsAtRest":[0,2.5875,4.6049],"bones":[ {"name":"Bone","index":0,"matrix":[1,0,0,0,0,0.9989,0.0477,0,0,0.0477,-0.9989,0,-2.6517,-1.7937,-2.3025,1],"rest":[1,0,0,0,0,0.9989,0.0477,0,0,0.0477,-0.9989,0,-2.6517,-1.7937,-2.3025,1],"parentBoneIndex":-1,"length":2.5904}, {"name":"Bone.001","index":1,"matrix":[1,0,0,0,0,0.9989,-0.0477,0,0,-0.0477,-0.9989,0,-2.6517,-1.7937,2.3025,1],"rest":[1,0,0,0,0,0.9989,-0.0477,0,0,-0.0477,-0.9989,0,-2.6517,-1.7937,2.3025,1],"parentBoneIndex":-1,"length":2.5904}]}], "meshes":[{"name":"Cube","id":"Cube","materialId":"casamance_fighter_backswept.Material","billboardMode":0,"position":[0,0,0],"rotation":[0,0,0],"scaling":[1,1,1],"isVisible":true,"freezeWorldMatrix":false,"isEnabled":true,"checkCollisions":false,"receiveShadows":false,"pickable":true,"tags":"" ,"positions":[2.4708,-1,-0.3458,-2.9477,-0.8308,0,2.5552,-0.9302,0,2.2696,0.2966,0,-2.5599,-0.0548,-1,2.8815,-0.0548,-1,-2.6553,-0.7523,-1,-2.1431,-0.3225,-1.3821,-3.2548,-0.4747,-0.7901,-3.2548,-0.5801,-0.7901,2.3439,-0.3225,-1.3543,-1.6869,-0.5284,-1.603,1.8877,-0.5284,-1.603,2.3439,-0.7324,-1.0728,-2.1431,-0.7324,-1.5161,-1.9135,-0.8585,-1.6409,-1.7006,-0.8314,-1.6669 ,-1.164,-0.1334,-1.1771,-1.6869,-0.5834,-1.603,-1.0798,-0.5284,-2.4392,1.8877,-0.5834,-1.603,-1.7577,-0.6945,-1.5499,1.1926,-0.5834,-2.4392,0.5974,-0.5772,-4.4953,-1.0798,-0.5834,-2.4392,1.1926,-0.5284,-2.4392,-5.2021,-0.4747,-0.7901,-3.8456,-0.2775,-0.3193,-3.1351,0.0082,-0.2986,-3.2548,-0.197,-0.3233,-4.3207,-0.9564,0,-5.2021,-0.5801,-0.7901,-5.4352,-0.2778,0,-5.4352,-0.7859,0 ,1.4309,-0.5223,-4.4953,1.4309,-0.5772,-4.4953,0.5974,-0.5223,-4.4953,1.3649,-0.1334,-1.1771,2.5532,1.0726,-0.5238,1.0265,-0.1749,-1.2329,-0.8256,-0.1749,-1.2329,2.8916,1.1141,-0.4679,1.5637,1.0726,-0.5238,1.2252,1.1141,-0.4679,0.683,-0.8314,-1.6669,-1.5428,-1.9438,-2.3577,0.896,-0.8585,-1.6409,-3.2309,-1.9167,-2.3837,-3.4438,-1.9438,-2.3577,-1.7557,-1.9167,-2.3837,-3.1137,0.0031,-0.3564 ,-2.9448,0.0465,-0.3233,-2.9448,0.2387,0,-3.2548,-0.0048,0,-3.4237,-0.2404,-0.3564,-3.7863,0.1208,0,-4.0963,-0.1228,0,-3.5356,-0.034,-0.3193,-1.7095,-0.7324,-1.6975,2.4708,-1,0.3458,-2.5599,-0.0548,1,-2.8543,0.2966,0,-2.1431,-0.3225,1.3821,-2.6553,-0.7523,1,-3.2548,-0.4747,0.7901,2.3439,-0.3225,1.3543,-1.6869,-0.5284,1.603,2.3439,-0.7324,1.0728 ,2.8815,-0.0548,1,-2.1431,-0.7324,1.5161,-1.9135,-0.8585,1.6409,-1.164,-0.1334,1.1771,-1.0798,-0.5284,2.4392,-1.6869,-0.5834,1.603,1.8877,-0.5834,1.603,-1.7577,-0.6945,1.5499,0.5974,-0.5772,4.4953,1.1926,-0.5834,2.4392,-1.0798,-0.5834,2.4392,1.1926,-0.5284,2.4392,1.8877,-0.5284,1.603,-3.8456,-0.2775,0.3193,-3.4237,-0.2404,0.3564,-3.1351,0.0082,0.2986,-3.1465,0.0881,0 ,-3.2548,-0.5801,0.7901,-5.2021,-0.5801,0.7901,-5.2021,-0.4747,0.7901,1.4309,-0.5223,4.4953,1.4309,-0.5772,4.4953,0.5974,-0.5223,4.4953,2.5532,1.0726,0.5238,1.3649,-0.1334,1.1771,1.0265,-0.1749,1.2329,2.8916,1.1141,0.4679,1.5637,1.0726,0.5238,1.2252,1.1141,0.4679,-0.8256,-0.1749,1.2329,-1.5428,-1.9438,2.3577,0.683,-0.8314,1.6669,0.896,-0.8585,1.6409,-1.7006,-0.8314,1.6669 ,-1.7095,-0.7324,1.6975,-3.2309,-1.9167,2.3837,-3.4438,-1.9438,2.3577,-1.7557,-1.9167,2.3837,-3.1137,0.0031,0.3564,-3.5356,-0.034,0.3193,-2.9448,0.0465,0.3233,-3.2548,-0.197,0.3233] ,"normals":[0.62,-0.784,-0.015,-0.052,-0.999,0,0.859,-0.512,0,0.472,0.881,0,-0.332,0.667,-0.668,0.857,0.388,-0.339,-0.406,-0.7,-0.588,-0.337,0.525,-0.782,-0.294,0.415,-0.861,-0.181,-0.585,-0.79,0.439,0.218,-0.872,-0.301,0.534,-0.79,0.383,0.505,-0.774,0.491,-0.72,-0.491,-0.556,-0.056,-0.829,-0.51,-0.435,-0.742,-0.172,0.354,-0.919 ,-0.015,0.847,-0.531,-0.399,-0.015,-0.917,-0.566,0.701,-0.435,0.433,-0.668,-0.606,-0.427,0.129,-0.895,0.565,-0.807,-0.169,-0.336,-0.621,-0.708,-0.565,-0.701,-0.435,0.566,0.807,-0.167,-0.503,0.473,-0.723,-0.16,0.802,-0.576,-0.551,0.737,-0.392,-0.142,0.116,-0.983,-0.017,-1,0,-0.506,-0.461,-0.729,-0.749,0.663,0,-0.758,-0.653,0 ,0.613,0.572,-0.545,0.613,-0.571,-0.547,-0.336,0.623,-0.706,0.055,0.807,-0.588,0.043,0.618,-0.785,0.013,0.582,-0.813,-0.025,0.65,-0.76,0.95,0.256,0.178,-0.007,0.662,-0.749,-0.412,0.761,0.502,0.098,0.751,-0.653,0.392,-0.845,-0.363,0.682,-0.024,-0.731,-0.096,0.013,-0.995,-0.967,-0.24,-0.088,0.017,-0.089,-0.996,0.067,0.334,-0.94 ,0.863,0.079,-0.498,0.8,0.6,0,0.618,-0.786,0,-0.096,0.551,-0.829,-0.445,0.896,0,-0.234,0.972,0,-0.205,0.542,-0.815,-0.485,0.095,-0.869,0.62,-0.784,0.015,-0.332,0.667,0.668,-0.288,0.958,0,-0.337,0.525,0.782,-0.406,-0.7,0.588,-0.294,0.415,0.861,0.439,0.218,0.872,-0.301,0.534,0.79,0.491,-0.72,0.491 ,0.857,0.388,0.339,-0.556,-0.056,0.829,-0.51,-0.435,0.742,-0.015,0.847,0.531,-0.566,0.701,0.435,-0.399,-0.015,0.917,0.433,-0.668,0.606,-0.427,0.129,0.895,-0.336,-0.621,0.708,0.565,-0.807,0.169,-0.565,-0.701,0.435,0.566,0.807,0.167,0.383,0.505,0.774,-0.16,0.802,0.576,-0.096,0.551,0.829,-0.551,0.737,0.392,-0.581,0.814,0 ,-0.181,-0.585,0.79,-0.506,-0.461,0.729,-0.503,0.473,0.723,0.613,0.572,0.545,0.613,-0.571,0.547,-0.336,0.623,0.706,0.043,0.618,0.785,0.055,0.807,0.588,0.013,0.582,0.813,0.95,0.256,-0.178,-0.007,0.662,0.749,-0.412,0.761,-0.502,-0.025,0.65,0.76,0.392,-0.845,0.363,0.098,0.751,0.653,0.682,-0.024,0.731,-0.172,0.354,0.919 ,-0.485,0.095,0.869,-0.096,0.013,0.995,-0.967,-0.24,0.088,0.017,-0.089,0.996,0.067,0.334,0.94,-0.205,0.542,0.815,0.863,0.079,0.498,-0.142,0.116,0.983] ,"indices":[0,1,2,3,4,5,3,0,2,6,7,4,6,8,9,10,11,12,5,13,0,14,15,16,7,17,4,18,19,11,10,20,13,14,11,7,14,21,18,22,23,24,18,22,24,11,25,12,12,22 ,20,26,8,27,28,29,8,1,9,30,31,32,33,8,31,9,30,31,33,34,23,35,25,36,34,25,35,22,19,23,36,37,38,39,7,39,40,10,37,39,4,37,5,41,42,38,39,42,40,40 ,43,17,37,43,41,44,45,46,6,46,15,13,16,44,0,44,46,45,47,48,16,49,44,15,47,16,15,45,48,50,51,52,53,51,29,29,50,54,27,55,56,54,57,27,18,13,20,58,18,21 ,16,21,14,1,59,2,3,60,61,59,3,2,62,63,60,63,64,60,65,66,62,67,68,59,69,70,63,71,62,60,72,73,66,74,65,67,66,69,62,69,73,75,76,77,78,73,77,74,79,66 ,80,77,80,74,64,81,82,83,84,61,1,85,63,86,32,87,86,64,85,30,86,85,76,88,89,79,90,72,89,79,77,72,76,78,91,92,93,62,93,65,65,92,68,92,60,68,94,95,96,95 ,93,97,96,97,71,92,96,71,98,99,100,63,100,59,67,101,102,59,99,67,103,98,104,105,101,99,103,70,101,70,98,100,52,106,107,108,53,109,106,109,82,55,81,56,107,82,81,73,67,102 ,102,75,73,101,75,102,0,6,1,3,61,4,3,5,0,6,14,7,6,4,8,10,7,11,5,10,13,14,6,15,7,40,17,18,24,19,10,12,20,14,18,11,22,35,23,18,20,22,11,19 ,25,12,25,22,8,29,54,27,56,26,56,32,26,8,54,27,8,4,28,4,61,28,61,84,28,1,6,9,31,26,32,8,26,31,30,9,31,34,36,23,25,19,36,25,34,35,19,24,23,37 ,41,38,7,10,39,10,5,37,4,17,37,41,43,42,39,38,42,40,42,43,37,17,43,44,49,45,6,0,46,13,58,16,0,13,44,45,49,47,16,47,49,15,48,47,15,46,45,52,55,57 ,57,50,52,53,52,51,29,51,50,27,57,55,54,50,57,18,58,13,16,58,21,1,63,59,3,68,60,59,68,3,62,69,63,63,85,64,65,80,66,67,65,68,69,101,70,71,97,62,72,78 ,73,74,80,65,66,73,69,76,89,77,73,78,77,79,72,66,77,79,80,64,87,81,87,32,56,81,87,56,82,109,64,61,60,83,60,64,83,64,109,83,1,30,85,86,33,32,86,87,64,30 ,33,86,76,90,88,79,88,90,89,88,79,72,90,76,91,94,92,62,97,93,65,93,92,92,71,60,94,91,95,95,91,93,96,95,97,92,94,96,98,105,99,63,70,100,67,99,101,59,100,99 ,103,105,98,105,103,101,103,104,70,70,104,98,107,55,52,52,108,106,108,52,53,106,108,109,55,107,81,107,106,82,73,74,67,101,69,75] ,"subMeshes":[{"materialIndex":0,"verticesStart":0,"verticesCount":110,"indexStart":0,"indexCount":636}] ,"instances":[]} ], "morphTargetManagers":[], "cameras":[{"name":"Camera","id":"Camera","position":[7.4811,5.3437,-6.5076],"rotation":[0.4615,-0.8149,0.0108],"fov":0.8576,"minZ":0.1,"maxZ":100,"speed":1,"inertia":0.9,"checkCollisions":false,"applyGravity":false,"ellipsoid":[0.2,0.9,0.2],"cameraRigMode":0,"interaxial_distance":0.0637,"type":"UniversalCamera"}],"activeCamera":"Camera", "lights":[{"name":"Lamp","id":"Lamp","type":0,"position":[4.0762,5.9039,1.0055],"intensity":1,"diffuse":[1,1,1],"specular":[1,1,1]}], "shadowGenerators":[] Is there something I need to do in Blender to make the armature belong to the mesh so that it gets imported properly? I tried the obvious (ie dragging the node onto the other node so that the cube object is the parent object.
  3. So according to the exporter it processed a skeleton with two bones. It should be noted that the armature/skeleton isn't really associated with the mesh in any way in blender since I really just want the bones to attach further models to at this stage. If it matters, I'm still on 3.1.1 (but I suppose I'll upgrade bones weren't implemented back then or some such.) Full log file: Exporter version: 5.6.3, Blender version: 2.79 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used : export scope : ALL inline textures : false Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 texture directory : /home/eamonn/Flythrough.Space/assets/ Python World class constructor completed processing begun of skeleton: Armature, id: 0 processing begun of bone: Bone, index: 0 processing begun of bone: Bone.001, index: 1 processing begun of mesh: Cube processing begun of Standard material: Material num positions : 110 num normals : 110 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 636 processing begun of camera (UniversalCamera): Camera processing begun of light (POINT): Lamp ========= Writing of scene file started ========= ========= Writing of scene file completed ========= ========= end of processing ========= elapsed time: 0 min, 0.0337 secs
  4. They don't need to be separate from the model, so I just put them in an armature in blender alongside the mesh itself. Will these load when I load the model then? They don't seem to show up in task.loadedSkeletons but they also don't show up in task.loadedMeshes[0].skeleton or task.loadedMeshes[0].subMeshes[0].skeleton I guess I can't tell if I've made the mesh wrong (which is no big deal, I really just wanna get the workflow down) or if I'm trying to load it wrong.
  5. I'm using addMeshTask to load my models, and I'd like to start loading bones from them as well. Is there a similar function for loading bones asynchronously? (The documentation seems silent on this point.)