MysticJ

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About MysticJ

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  1. I'm not sure about Little Fighters, but no the sprites aren't mine. They're credited to Jay Ibero, Majin Aussie, Grim, Bonzai and Son Goharotto of www.enpitsudo-dojo.com
  2. Both of these were made using Phaser. I'd love to get some feedback/tips Bardock's Final Stand https://jeremyjackson89.itch.io/bardocks-final-stand Blackjack https://jeremyjackson89.itch.io/blackjack
  3. How to keep score from resetting after every level

    Glad that worked for you
  4. [Phaser] The 42th Bridge

    I like the concept of having to get the enemy to a number to defeat them. It has potential to be a fun teaching game. I only played a few minutes, but I enjoyed it. By the way, was 42th intentional over 42nd?
  5. How to keep score from resetting after every level

    You're saying "start this state again" which looks to be hitting the init function again. Try using another function in your GameState object to handle going to the next level that you should call instead of restarting the state.
  6. Enemy kill counter not updating

    Happy to help
  7. Enemy kill counter not updating

    What samme said. You should be able to change if(this.health <=0){ this.monstersKilled++; } to if(this.health <=0){ TowerDefense.GameState.monstersKilled++; } Or whatever you named the state -- you just gotta access the correct variable.
  8. getJSON clone

    Yes please. Help us help you.
  9. [Phaser] [App] Trump on Top - NEW web version

    I tried it out. I'd have never thought to make a fighting game like that, but it works.
  10. Battleships

    That was fun. Kudos!
  11. help with uncaught typeError

    I don't see anything wrong with the overlap function you have. Maybe try using a newer version of Phaser?
  12. HTML5 Income Report - December 2016 ($5,165 profit)

    I've enjoyed reading your reports. Thank for sharing them!
  13. Watch Fighting Armies

    That was cool to watch. Kudos!
  14. Zenva tuts, worth it?

    As someone who hadn't done any game development before and wanted to use Phaser, it was worth it for me. I learned something in almost every module. I love learning by structured examples and lessons -- so it was good for me. I haven't released anything, though I'm currently working on my own game. It's already playable, I just need to do a few more things with it.