Mike018

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About Mike018

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  1. if the games are both on iOS and android, why make a web portal? i get the feeling all these current web portals were there years ago, before everyone had a smart phone and that's why they somewhat work now. but if someone was to start now, why not just stay on iOS and android, especially if resources are limited? i literally have nothing to back up my opinions on this, so someone with more experience please enlighten me!
  2. Some users ( < 1%) are not able to view kanji, they just come up blank, any possible reasons for this? I use bmGlyph, export with cocos2d / BMfont format and my bitmap file is 1400 x 1400 on android wrapped with cordova crosswalk. Strangely they can see hiragana and katakana, which is in the same bitmap file.
  3. [Phaser] Pirates! - the match 3

    Which devices and what % of devices that you tested weren't offering a smooth experience on android?
  4. How many objects before a state change should you start considering using an object pool? Now I don't break 50 with a single type of object, so I haven't bothered, but I'm curious about when it will start having any signs of performance issues. 100? 500?
  5. Game list of phaser games

    Learn Chinese by playing games! Also, have a few other languages out. Chinese: https://play.google.com/store/apps/details?id=com.jernung.infinite.zho Spanish: https://play.google.com/store/apps/details?id=com.jernung.infinite.spa French: https://play.google.com/store/apps/details?id=com.jernung.infinite.fra German: https://play.google.com/store/apps/details?id=com.jernung.infinite.deu
  6. [Phaser] Infinite Chinese

    Hi all, I’ve been working on a mobile game that teaches you basic vocabulary. I released 2 languages a few months back and have got a lot of positive feedback, so I have just recently added more languages, including Chinese! What this game does that separates it from other educational games is that it’s built from the ground up as a game first, meaning that it plays just like a fun and quick mobile game. Another goal I had is that when you close it, you will actually remember the words that you learned outside of it’s context. It seems obvious that an educational app would have this “feature” but I’ve had issues with a lot of apps that I’ve used before where if someone quizzes me on the content within the app when I’m not playing it, I can barely recall anything. Check it out and let me know what you think! Chinese: https://play.google.com/store/apps/details?id=com.jernung.infinite.zho Spanish: https://play.google.com/store/apps/details?id=com.jernung.infinite.spa French: https://play.google.com/store/apps/details?id=com.jernung.infinite.fra German: https://play.google.com/store/apps/details?id=com.jernung.infinite.deu iOS versions will be released next month
  7. atlas texture size vs dimensions

    So the max dimensions of your atlas should be 2048 x 2048 on mobile, but I'm guessing the actual image size is the thing that actually matters, not the dimensions? Mainly because my bitmap font file is bigger than 2048 x 2048, but the size is less than half of my atlases. So I'm wondering if that might be the cause of some crashes and slowness that some devices have been experiencing with my app. So is it dimensions or size that actually matters?
  8. [Phaser] Learn Japanese with games!

    Just released a huge update with new categories and gameplay, check it out!
  9. preventing clicks when swiping

    I have a page where I want users to swipe to go to the next page, but there are also a lot of buttons on that page. How do you I prevent the click event from happening when the user is trying to swipe when they start their swipe right on top of a button? I'm using this plugin here for the swiping: https://github.com/flogvit/phaser-swipe
  10. I'm using cordova on android, and whenever the app starts up, after the splashscreen the screen with flicker for a second before starting the app. Any tips to prevent this?
  11. how to use multipack atlas?

    I have three atlases full of images that are pulled randomly with a method. Is there a way to find out which atlas has the graphic, like through a simple if statement? Like if the key isn't in this atlas, keep checking until it finds out which atlas it's in, then change the sprite's atlas to that.
  12. I've been using Phaser for over a year and I've really enjoyed using it, but learning how to modularize big projects and set everything up for mobile has took me quite a while to figure out! I've been playing around game maker 2 for a month, and even though I haven't done anything but simple tutorials, it seems to hand you everything on a silver spoon (audio, textures, fonts, scaling, etc) which might make future projects even easier to develop in the future. It's worth mentioning that I'm only developing for mobile. So who has tried it and did you make the switch or did you come back to HTML and why?
  13. When I have many objects always referencing the game and the game height, it is better to create my own variables at the beginning and reference them or keep using the in-game variables? Not sure if it stores everything after the first time. this.game; this.game.world.height; or this.game_ = this.game; this.gameHeight_ = this.game.world.height;
  14. update() { this.angle += this.rotationNumber; } Is this the same performance as a rotation tween on an infinite loop? Cause I have 50+ objects rotating this way in one state so any little performance gain would be good.
  15. [Phaser] Learn Japanese with games!

    Just released Japanese! https://play.google.com/store/apps/details?id=com.jernung.infinite.jpn