ArcticArcade

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About ArcticArcade

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    arcticarcade.net
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    ArcticArcade

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  1. Thanks Ozdy! Now to convince people who could potentially pay money for it
  2. Necro!!! Just wondering how licensing's looking to you guys at the mo? We're starting to shop around our latest puzzler and trying to figure out whether it's worth continuing with the licensing market. Is it possible to get OK money with something like this in today's market? http://arcticarcade.net/tmp/jigsawPalace/
  3. Exclusivity looks like a rare pokemon ATM, and there are a couple non-exclusives around that we can tell. We're in the process of trying to monetize a new game with them, so will find out exactly what kind of money is there, and if it's worth pursuing in the future.
  4. Thanks for all your feedback @BdR! Adding a fail prompt when you've used all your shapes but still have items (Cos it's easier than redoing the stages LOL) and you found a flaw in my logic! To pass a stage I just checked to see if the shapes and items were used. So moral of the story I guess is that I'm lazy
  5. Really impressive start, keep up the good work!
  6. Here's our latest puzzler, and our first we're looking for new sponsors with. We want to try licensing as it seems a bit safer than relying on one client, but at the same time, we have 0 experience with licensing for HTML5, and the game's a puzzler, so probably a bit niche. Still, happy with how it turned out either way, just need to figure out how to monetize it :S You can play it here: http://arcticarcade.net/tmp/jigsawPalace/
  7. Is this still even active @photonstorm? If not, might be worth unpinning.
  8. The progression is a bit slow, but the art is nice and the transitions are polished. Good job!
  9. Given you want complete rights to the code etc, what's your budget per game?
  10. One month for a high quality strategy game? What's your budget?
  11. We do something similar within the team at the end of year, every year. An annual critique helps the planning process and makes sure everyone's on the same page. 2016 was a super productive year, really hard, but really rewarding. 2017 we're looking to improve though, we want to have some Steam and Mobile attempts on top of steady contract work.
  12. Have you tried console.log("children = "+boxP.children.length); ? if that returns the right amount, then loop boxP.children
  13. I made quite a few puzzle games this year, all with Phaser and Visual Studio (which is free). I reckon it's easier just making my own rather than trying to work around tool limitations.
  14. No, just a harder one. It's doable, you just have to be on your game.
  15. Hey team, I'm shopping around for a new phone or tablet, and just wondered if anyone had any recommendations? Figured I should get something that will help work too, hence why I ask here. I guess something problematic like an old Samsung device might be handy?