ArcticArcade

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About ArcticArcade

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    arcticarcade.net
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    ArcticArcade

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  1. ArcticArcade

    [Paid] Pixel Artist for Hire

    Can you please stop bumping this thread? This section is for people offering work - you should be posting this in Services Offered, otherwise, the title looks like you're looking to hire a pixel artist.
  2. ArcticArcade

    Ideas for funding of small game dev studio

    There you go, the solution to your money question is just grind it out. Build a portfolio and things should get better.
  3. Can you please keep your bumping to your services offered thread? Double bumping is pretty spammy and "Hiring and Freelance" should be kept to offering work.
  4. ArcticArcade

    LF Twitter game dev friends 💕

    Yeah I tend to try and help other devs mostly, so only really follow them to see what I can support via my feed.
  5. ArcticArcade

    LF Twitter game dev friends 💕

    Game dev experience re: Twitter, made a couple random Twitter friends, but TBH I don't think it's all that worthwhile. It's a good way to feel productive when you're not, but I wouldn't really recommend sinking too much *productive* time into it. I'll share some stats and you can make up your own mind: Followers: 16.2K, for 26 tweets this month, they've made 38.4K impressions and I've had 4K profile visits after following roughly 800 new indiedev accounts (I only follow devs). Our free game that's been pinned for over 6 months has only seen 50-100 downloads, and I don't know how many of those are driven from Twitter, or simply the store when it came out.
  6. ArcticArcade

    LF Twitter game dev friends 💕

    @ArcticArcade. Also, what kind of suggestions are you looking for re: other accounts specifically?
  7. ArcticArcade

    How to publish HTML5 games on facebook?

    We've been accepted, not sure what to expect as of yet money wise though.
  8. ArcticArcade

    Current state of the market

    +1. Commercial also can force you to make choices you wouldn't have necessarily made, and can be stressful when it doesn't go to plan.
  9. ArcticArcade

    How was 2017 for HTML5 games?

    We're working on some Unity stuff, but it just seems weird to me that there's no real clear monetization method for games here. I can make a pretty polished decent puzzler, but have no idea how to make money out of it :S
  10. ArcticArcade

    How was 2017 for HTML5 games?

    In house bigger IPs
  11. ArcticArcade

    How was 2017 for HTML5 games?

    Yeahhh, only real player that was paying any real money left that we knew of too
  12. ArcticArcade

    How was 2017 for HTML5 games?

    My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity.
  13. Phaser's a good start if you have Flixel experience.
  14. This should be in "Services Offered". "Jobs (Hiring and Freelance)" is for people offering money to pay for services.