ecv

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ecv last won the day on May 29 2016

ecv had the most liked content!

About ecv

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    Advanced Member
  • Birthday 02/01/1980

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    Vitoria, Spain

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  1. [Phaser] Power The Blocks

    I agree, looks cool and works nicely; feels professional made. I agree with BdR on the levels, partially: his logic resounds with mine, but given my short interest span, I prefer it as it is; it wasn't neither too hard nor too easy for me: got tired by level 18. Now for a few issues: I don't see a point on the "continue" button after first loading. At some point in the game the pause button didn't work. Music is perfect for it but it needs more soundtracks.
  2. Fluffy Bounce - A unicorn tale

    Hi, please read here: At the very least you should provide an html5 demo of it.
  3. Did I get it right that as long as the game is converted to HTML5 it's fine to post even if it was made with another technology or language?
  4. Yeah, ScummVM is great and so is DOTT. I love other adventures too, but that one with the time thing and multiple character impersonation was really something! And that little cone screenshot when he goes he'll take over the world, both terrifying and funny LOL Yeah I wish I could play it soon too, I had so many others I want to play too but I just have no time, tsk
  5. slack? LOL if that isn't a GREAT avatar, IDK what is!
  6. dead sticks

    It helped a bit through my hangover but the game's too short. It would be cool if you made it calculate random =winnable= levels on the fly. I'm sure it'd be tough to figure out but rewarding. This is the kind of game that would benefit from that IMO. Maybe you could base difficulty on no. of sticks or so. I think I'd do that, wash face with flashy colors, music and FX and publish in phone market.
  7. Well, surprise, surprise! As it is, there happens to already exist such channel. I found out while trying kiwi IRC url parameters, and here's the link: https://kiwiirc.com/client/irc.freenode.net/html5gamedevs I don't know if this is official, though. Edit: it's claimed to be official, but a confimation would help. I guess after all this will be the way...
  8. Well, your post answers both questions very well: Thank you, rich. Sorry for what you're going through and strength to you. AFAICR I'm not one of those who ever got in a fight with TV, but I'm certainly neither going to miss him. May I suggest to register and include a reference to an official IRC channel, maybe on freenode, in the future when things settle down and you have some spare time? Maybe even a link to an external web client such as http://kiwiirc.com, so it won't disturb the traffic here nor pose a new risk. The downside would be identity theft or mismatch from the forum, but oh well, you can't have everything. Thank you if so, and again best luck!
  9. @WaywardSpirit You can't have the best of every world. I didn't try GM AFAICR, but I'd assume, for 2D, performance-wise: "Native": GM > (Unity || Phaser) Web: Phaser > GM > Unity In my experience Unity is heavy, resource hungry, slow... That's why I'm comparing it's native performance to Phaser in a wrapper, but I could be very wrong. You just have to decide what you want to do or achieve and plan accordingly. Focus on one goal at a time. You've already stated you'd focus on 2D development for starters; that, for me, rules out Unity altogether. Now, web or desktop/phone? Choose one and stick with it for the meantime. If you want maximum market visibility, you'll go either with web or phone and drop desktop. I don't know if GM can deploy to Android/IOS or how it performs. If it can't or performs badly, then go with Phaser or other js engine and focus on web. Or find an engine that could perform better in phone such as libGDX and focus on phone. From there, you can always move into different technologies as your needs change over time. To a good extent, programming is programming, and engines are engines, and the concepts are going to remain about the same, so there's an inherent common knowledge base to all them, and no knowledge is lost; whatever you'll learn from one could only benefit you for the next one, despite having to learn a different language, or working scheme. Hope you get my point. Now, whatever your game development plans aside, if you want to economize efforts to maximize yield for your career, you'll probably have more opportunities with a js engine coding background (as it has way more applications than just games) than what you'd get by mastering GM. But it's also true that js is easier than C# or Java, and your career would benefit from mastering these. So based on the aforementioned, and given that there's just no good reason not to go for maximum visibility, my opinion is that you should go with either Phaser or some such js engine for web, or libGDX or so for phone. Given that you can both use a wrapper for phaser, for phone and desktop, and libGDX can deploy to web, phone and desktop, it's a matter of testing and comparing their performance in each worst cases, and deciding if you'll focus on mastering js and web technologies or Java. Good luck. And BTW where's the rant? That falls short of my concept of ranting.
  10. Hi, Why was the chat room removed? A few people hang out in there, and while there's the occasional coding question, we mostly use it to socialize, which doesn't subtract much value at all from the forum but adds some to our lives. Is it a permanent deletion?
  11. HTML 5 Game Devs on Facebook?

    Could I get an answer from @rich ? Thank you
  12. I want an HTML 5 Game Devs page on facebook I can like. All I could find was an "Html5 Game Development" page and some group, but I want a reference to this website. Is there one? I'd like one for Phaser framework too. Thanks
  13. No one will want to quit anymore, EVER.
  14. "TetriAttack Armageddon" HTML5 Released!

    Thanks a bunch Very appreciated
  15. "TetriAttack Armageddon" HTML5 Released!

    Hello, Good game. I do have to say I found the game play very hard at the beginning. It took several deaths at "very slow" speed to get the hang of it. Once I got it, the game turned out quite enjoyable. I fell in love with the 80's pop style closing song. I searched for the lyrics but I couldn't find the song name. I take it that this is from your music artist, DJ Fading Twilight? Being that this one doesn't seem to be available to the masses, I'd be interested in buying this track or an album (with similar songs) for a fair price. Can you help?