Emesis

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  1. Emesis

    How to do hitboxes?

    We are building a multiplayer top-down shooter deathmatch app. My team's idea is to upload all hits at a given time as x,y coordinates to an array (which is then passed to the server) and then check on each update loop to see if any enemy players were at those same coordinates. We were considering doing it the traditional way (with collisions) but this is a 2-week project and we're concerned it will take too long/introduce issues to use Phaser's native hitbox functionality.
  2. Emesis

    How to do hitboxes?

    We are building a multiplayer top-down shooter deathmatch app. My team's idea is to upload all hits at a given time as x,y coordinates to an array (which is then passed to the server) and then check on each update loop to see if any enemy players were at those same coordinates. We were considering doing the traditional way (with collisions) but we're concerned about latency issues. Any insight about how to handle this? Any resources?