LegionGhost

Members
  • Content Count

    6
  • Joined

  • Last visited

About LegionGhost

  • Rank
    Newbie
  • Birthday 01/06/1971

Contact Methods

  • Website URL
    https://twitter.com/dev_fossilfish
  • Twitter
    dev_fossilfish

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Games and music

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. LegionGhost

    [wip] Infinity Sector (small RTS Space game)

    Thanks a lot Neoprofessor!
  2. I really liked your game. i'm a big fan of space games and I'm working on a major one myself called Final Contact. final-contact.com. I have a huge following for my game on social media, especially twitter @finalcontactsim . If you use twitter and need a few shout outs, please let me know. You can DM me on twitter. Good Luck with It!

    1. LegionGhost

      LegionGhost

      Hi there, yeah I just started and could always use a shout out, thanks!
      My twitter isĀ @dev_fossilfish

      I just followed you, your game looks really cool, looks like a game I'd love to play!


      Thanks,
      Yves

  3. LegionGhost

    [wip] Infinity Sector (small RTS Space game)

    Ok thanks! Was is because you leveled up your weapons and ship that is became too easy?
  4. LegionGhost

    [wip] Infinity Sector (small RTS Space game)

    Thanks for the input ecv! I'll think about what you mentioned. My bad, I forgot to add the text on how to deselect a weapon, it's just left clicking in empty space. F is to focus back on your ship. Thanks again! edit: can anyone mention if the game was too hard or too easy please?
  5. LegionGhost

    [wip] Infinity Sector (small RTS Space game)

    Hi Umz, thanks for trying it out! Yeah, right now I only have the basic stuff in the levels, I'll be adding more stuff later on. The enemies take damage from the mines and you can also target the mines with weapon 3 btw. I added the controls text to the [menu] (button is on the upper left) screen while in the game. I fixed the no pause while the menu is open bug, but I took out the slow mode for now. That's a bug when your ship goes flying on it's own, I fixed it, I just made it that it turns to the enemy selected instead of getting closer. I'm not doing anything for the server, I just export from Construct 2 and upload it to my server. Thanks again!
  6. Hey guys, I'd like get feedback on the game I'm working on; Infinity Sector (working title). I'm using Construct 2. It's a RTS space game that has a tactical pause to plan out attacks. There's also a slow motion mode. It's highly inspired by the game Distant Star Revenant Fleet. Right now I have the bare minimum on the game made, but I wanted to get some feedback on what I have now before I start adding other things. There's only 1 playable ship and only have 3 enemies ships so far. The weapons and ship upgrades are limited to 4 currently. Info about the game: The game is endless and each level is randomly generated (will have more stuff later on), you start off with some 'stores' you need to capture to get credits and supplies to level up your weapons and ship and then get to the exit for a boss fight. You can get to the exit without capturing any stores but you will be weaker to fight the boss. The enemies and boss get harder each level. I'd love to hear opinions on game balancing / game mechanics etc and any other comments you may have! Please keep in mind this is really early and a lot of art are still placeholder and there's no sounds besides the main menu. There's also a few known bugs like the game doesn't pause when you click the menu button while ingame, you need to pause before clicking it. I attached some images. Here's a link to the game: Infinity Sector Pre-Pre Alpha Thanks in advance! updated 5/31/2016 - Fixed the no pause while the menu is open bug, but I took out the slow mode for now. - Fixed bug where the player ship went off on it own.