Goblet Ed

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About Goblet Ed

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  1. @blackmoondev Very polished game, I like it. All the characters are great. I especially like the reactions when you serve them their food! Constructive criticism: I feel like there is a slight delay once you've completed a burger before the game registers it as complete. That critical moment before your time runs out I often felt like I finished a burger but instead I was game over. Why are there no upgrades or levels for progression? Having coins makes it feel like I can buy upgrades. Are you going to release a bigger version later on? Being 'game over' from missing 1 ingredient or being too slow for 1 customer feels pretty hardcore. Perhaps add a three strike system. Is the difficulty linear at the moment? Feels like I have a little less time for each next customer. Often making me earn just a single coin while the difficulty ramps up significantly. Coin rewards are based on how much time there was left on the customer right?
  2. Wow, these games are great. Nice work!
  3. Cool ! Nice little additions that make it feel very polished. Only critique I have is that once you score a 'perfect' the text is almost on top of the area where you have to concentrate on the yellow ball. Really disorienting. Also like that it has a space theme. Nice idea with the height and the space themed icons!
  4. Dear Sir,

    We are very interested in your games and would like to buy everything you have.

    How much would this cost?

    Let me know

    Thanks.

  5. Much better! First and second are best IMO. The green one is too bright behind the title logo but I like the colors in that one.
  6. The logo is an improvement but I think the backgrounds are worse than your original. The new backgrounds do not read like anything. The 'silhouette' version Is a little better than the 'Eyes' version because it pulls your attention to the logo. With the eyes version the lamps at the bottom are too bright and it makes the composition unbalanced. I think the silhouette version could work with adjustments so it would be more clear what those shapes were. Hope it helps.
  7. Works for me. Incredibly nice looking game! Bravo.
  8. Cool and refreshing concept. Is it based or inspired by an existing game or did you come up with this yourself? Nice work!
  9. Hey Tom,

    I saw that you released a few games for the Gamee Platform.

    I checked their developers page but couldn't really quickly find what kind of revenue models they offered developers.

    You have worked with them for a while so I was wondering if you had some insight into this.

    Thanks,

    Ed

    1. Tom Atom

      Tom Atom

      Hi Ed,

       as far as I know, they do not take games from public. I am in "hired gun" cooperation with them. They are managing whole game process from start to end - they come with idea, graphics and sounds and I only make code. It is different from when working on my own games.

       They are local company and some time ago, they were looking for game developer. One friend of mine recommended me and after one test game they asked, whether I would like to continue.

      Tomas

    2. Goblet Ed

      Goblet Ed

      I see. Thank you for your reply. I was curious because you were popping up in game showcase often with games you made for Gamee. Got me thinking.

      Have a good day and your games rock! :D

  10. Interesting concept. The game plays very smoothly and I like how everything is very clean. Couple of things I noticed: Would be great to be able to play with mouse as alternative control scheme. The interface is hard to maneuver through the first time I started it up. It is not obvious where I have to press to start playing or what I have to do without reading everything. Consider adding Icons next to the text in the question set finder. Other than that it's pretty sweet, nice work!
  11. Thanks a bunch Matt! We were kinda surprised that we did not notice this sooner. We have adjusted it so that the hook will fire on click/tap release. Going to push this fix after adding another small adjustment.
  12. We've added a small tutorial which bunched a few items into categories. Maybe it would've been better to add some sort of key or diagram legend on a separate page. I always find it a challenge to properly balance a game is such a way that the content is not played through too fast but also not making it an endless grind. It is not a game you can finish in 10 minutes, that's for sure. Wow, we've never encountered a problem like that. Which browser did you use to play the game? Need to try and replicate your setup and see if we get the same. Did you play it on a mobile device?
  13. Damnit, posted this in the wrong sub-forum. Stupid of me. Can it be moved to game showcase?
  14. Mr. Miner "Mr. Miner is a gold miner game in which you have to collect gold and other valuables. Invest your money in upgrades for your drill. Drill down to new levels with more gold and other treasures!" GAME LINK: http://miner.fbrq.io/miner/index.html Mr. Miner was made with Phaser and has been one of our bigger projects. Feedback welcome. Always interested what other people and developers think.
  15. NIce! A couple of programs here I never heard of that look mighty useful. Got one myself which I often use: draw.io: "draw.io is completely free online diagram editor built around Google Drive that enables you to create flowcharts, entity relation, mockups and more. Your data is stored only in Google Drive, so no additional third-party to trust with your data (or extra accounts)." It has good object snapping which makes placing and aligning things very pleasant. ########################################################################## I USE IT FOR: Creating screen flowcharts One page designs Level designs (can import your sprites) ########################################################################## Coggle.it: Pretty mind-mapping tool. I USE IT FOR: Creating pretty mind maps to organize new information ##########################################################################