codermua

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About codermua

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  1. what a peacefull game great game.
  2. yes. its great. but i cant play on mobile. and i think scale is constant
  3. no. I think that. But my objects have to doesnt collide depends on my wish. Objects can pass through each other if it is necessary. Is that possible with collision groups
  4. ok. I have same problem in there: http://gamedev.stackexchange.com/questions/123954/p2-collision-not-working-after-state-change/124306#124306 I am digging all documentation and examples for solving that problem. But i have nothing really. I can post my own codes if anyone want. And that example: http://phaser.io/examples/v2/p2-physics/state-reset Its including same problem. If you run it carefully, you can see first place objects colliding world bounds, but after changing state its not colliding.
  5. Hi, dear game developers. I had seen that link on examples load-polygon-1 or var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('contra2', 'assets/pics/contra2.png'); // Load our physics data exported from PhysicsEditor game.load.physics('physicsData', 'assets/physics/sprites.json'); } var contra; var start = false; function create() { // Enable p2 physics game.physics.startSystem(Phaser.Physics.P2JS); contra = game.add.sprite(400, 300, 'contra2'); // Enable the physics body on this sprite and turn on the visual debugger game.physics.p2.enable(contra, false); // Clear the shapes and load the 'contra2' polygon from the physicsData JSON file in the cache contra.body.clearShapes(); contra.body.loadPolygon('physicsData', 'contra2'); // Just starts it rotating game.input.onDown.add(function() { start = true; }, this); } function update() { if (start) { contra.body.rotateLeft(250); } } function render() { } , and i'm trying create json like that, since i saw that example. I saw some suggestions about physics editor or mapeditor tiled. i installed it, but i have no idea about creating json like that despite researching how its doing on internet. Probably i need some help