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  1. Is there some way to get particles to be colored by fog? here is a playground example of them not being effected: http://www.babylonjs-playground.com/#AZDGV#5
  2. V!nc3r, Thank you for the reply. While that does talk about the alpha blend modes, it shows it being use with relation to a material. I don't see any way to get ahold of the material that the sprite manager is using in order to force a different alpha blend mode. Here is a little example of the sprite sequences: http://playground.babylonjs.com/#1IQ6A5#5 thanks, -=T=-
  3. In Babylon.js Is there a way to render animated sprites with an additive (one one) blend mode? Either that or can I use an animated sprite as a particle that uses the particle's one one blend mode? Thanks, -=T=-