inteja

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  1. Please welcome the TransformNode

    OK no worries All good.
  2. Please welcome the TransformNode

    @Deltakosh why not more simply "Transform" instead of "TransformNode"? At least according to the Class documentation, "Transform" isn't currently in use and there doesn't seem to be much precedent for appending "Node" to other class names. Plus "Transform" has some nostalgia for me as it exists with almost identical functionality in VRML, X3D & Inventor. No big deal, just a suggestion.
  3. Interesting problem. If the input must be the roof/gutter outline, then the first question would be how to (automatically) determine which edges are to be gabled and which are not. Similarly, if we look at your example outline, how would we determine that the "large rectangle" is indeed to be treated as one roof section. It might be better (if possible) to use separate overlapping rectangles to specify roof sections, rather than an arbitrary compound outline shape, although that might be just moving the problems elsewhere. I'd be tempted to look at some of those 3D home design software packages (e.g. the source code for the open-source Sweet Home 3D http://www.sweethome3d.com/) to see how they handle it (if they even can).
  4. @Entian I was using Chrome when it crashed. Attached is a screenshot of console output as Chrome didn't save chrome_debug.log even with preserve enabled.
  5. @Entian this looks really great and I'm looking forward to playing it but I've tried twice now and it's completely crashed my MacBook Pro, forcing a hard reboot each time. MacBook Pro 13" 2.3GHz Core i5, 8Gb RAM, Intel Iris 640 graphics. Tried basic training mission, all assets load and game starts. Looks like it registers keyboard input for about a second then everything freezes up. I think it might be overheating. Haven't had any issues with any other WebGL content as yet.
  6. Authorative server and multiplayer options

    @RelativeNull take a look at Colyseus as well http://gamestd.io/colyseus/ developed by @endel
  7. Shell Shockers

    This is awesome. Great work!
  8. Great work! You're on fire!
  9. PBRComposer V1.02 beta released

    This is awesome! Thanks @javalang
  10. WebGL2 occlusion queries

    @Deltakosh Strange that Chrome allows me to enable WebGL2 successfully and using latest nvidia drivers but I guess my old hardware just isn't up to snuff. I tried FF 54.0.1 and latest 55.0.3 (32-bit) so if it's a browser bug, it hasn't been fixed yet. I'm putting it all down to my old hardware for now. Will revisit the WebGL2 goodness when I have a new PC. Thanks.
  11. WebGL2 occlusion queries

    It's probably just my old system but looking at the PG example, in Chrome the background is always blue and in Firefox the background is always green and sphere is never visible. Checking WebGL Report (http://webglreport.com/?v=2) my Chrome reports it doesn't support WebGL2 (even though I've set that particular experimental flag) and in Firefox it says it supports WebGL2. My system is an old Dell XPS17 with Geforce GT555M and latest drivers.
  12. Contributing to documentation 101

    Thanks @Temechon That instruction wasn't in the original post but I see now it's been answered in a subsequent reply. Works now.
  13. Help wanted!

    Happy to help, but see my post here
  14. Contributing to documentation 101

    I got here from the @deltakosh Help Wanted thread I'm a native English speaker, would like to contribute to the docs and have used the "fork and local clone" method but am getting 404 and 500 errors when viewing my local clone. I can use the easier, direct edit method for now but I'd like to resolve this method as well.
  15. Announcing Babylon.js v3.0

    Awesome work!