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  1. Great work! You're on fire!
  2. PBRComposer V1.02 beta released

    This is awesome! Thanks @javalang
  3. WebGL2 occlusion queries

    @Deltakosh Strange that Chrome allows me to enable WebGL2 successfully and using latest nvidia drivers but I guess my old hardware just isn't up to snuff. I tried FF 54.0.1 and latest 55.0.3 (32-bit) so if it's a browser bug, it hasn't been fixed yet. I'm putting it all down to my old hardware for now. Will revisit the WebGL2 goodness when I have a new PC. Thanks.
  4. WebGL2 occlusion queries

    It's probably just my old system but looking at the PG example, in Chrome the background is always blue and in Firefox the background is always green and sphere is never visible. Checking WebGL Report ( my Chrome reports it doesn't support WebGL2 (even though I've set that particular experimental flag) and in Firefox it says it supports WebGL2. My system is an old Dell XPS17 with Geforce GT555M and latest drivers.
  5. Contributing to documentation 101

    Thanks @Temechon That instruction wasn't in the original post but I see now it's been answered in a subsequent reply. Works now.
  6. Help wanted!

    Happy to help, but see my post here
  7. Contributing to documentation 101

    I got here from the @deltakosh Help Wanted thread I'm a native English speaker, would like to contribute to the docs and have used the "fork and local clone" method but am getting 404 and 500 errors when viewing my local clone. I can use the easier, direct edit method for now but I'd like to resolve this method as well.
  8. Announcing Babylon.js v3.0

    Awesome work!
  9. Sky material PG from documentation not working

    Great! Thanks @Deltakosh
  10. Visiting documentation page for Sky material: Link to PG results in errors: Version: Latest: Line 25:36 - Cannot set property 'FOG' of undefined Version: 2.5 Line 23:23 - BABYLON.SkyMaterial is not a constructor (+ oimo & inspector 404 not found errors in console)
  11. Sorry I don't have any insights into DynamicTexture update() but could you use smaller texture tiles (like in Google Maps for instance) where each small texture is only copied to the correct location on the larger texture on pen up or when pen down moves into next tile? Or possibly the larger texture only needs to be created on save. I suspect using many smaller tiles like this would increase performance.
  12. GUI - Bitmap Fonts

    Bitmap fonts and 9-slice image elements would be great. +1
  13. Announcing Babylon.GUI

    Awesome sauce. Thanks @Deltakosh!
  14. Model poor quality in babylon

    Looks like a precision issue to me rather than shading. The exported geometry vertices are in slightly different positions, so I'd be checking model scale and export precision.
  15. Announcing Babylon.GUI

    Great work on the GUI so far @Deltakosh! I have a small enhancement request. Would it be possible with radios and checkboxes to make the corresponding label also clickable, same as it is in HTML when <input> is wrapped with <label> or <label> uses "for" attribute? This would provide a larger hit target for radios and checkboxes, which is especially important in a VR environment.