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samme last won the day on March 1

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About samme

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  1. samme

    getTileAbove gives error but getTile does not
  2. samme

    BitmapData copyrect not working in IE11

    Make sure the source rectangle is fully within the source image.
  3., this.items, collect, null, this);
  4. samme

    How to use tween.onUpdate in typescrpt

    onUpdateScope: …
  5. samme

    Dynamic zoom bounds?

    // update() var cam = this.cameras.main; cam.setZoom(Phaser.Math.Clamp(cam.zoom, 0.2, 5));
  6. samme

    What happened to scene config zoom?

    It is sad but it was removed because it wasn't working in all cases, and it will be replaced by a feature in the upcoming ScaleManager. I think it was intended as an experimental feature, it just wasn't labelled that way. You can emulate it pretty easily:
  7. Which lab example? Probably you can stop or sleep the first scene.
  8. samme

    What happened to scene config zoom?

  9. samme

    Cant get group to work

    You have to avoid the Phaser 2 examples, they won't work and will confuse you. etc. will be better help. var monsters =; monsters.addMultiple(map.createFromObjects( 'Monsters', 'blob', { key: 'monster' }, )); monsters.getChildren().forEach(function (enemy) { // You need to use the `body` methods because these are Sprites (not ArcadeSprites) enemy.body.setBounceX(1); enemy.body.setCollideWorldBounds(true); enemy.body.velocity.x = 40; }, this);
  10. samme

    Vue + Phaser 3 in iframe performance

    What is get (vue.esm.js:985)? That's weird. You can sort by Total Time as well.
  11. update multiple.html
  12. samme

    Dynamic layer overlapping

    Did you use physics.add.collide then?
  13. samme

    Problems to add sprite

    (undefined).sprite(vaso.body.x, vaso.body.y, 'vidaExtra')
  14. samme

    Animation on follower object?

    PathFollower is based on Sprite, so yes.
  15. samme

    static panels on top of rpg/tilemap game\scenes\ui scene.js