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About Riesgho

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  1. How you make it work on your Android? What version of Chrome do you have on you android device?
  2. Hi everyone, I have a game for the mobile version of chrome, and the startFullScreen stop working since Chrome was updated to the 56 version. Is there a work around for that issue?
  3. I have the same problem, but it seems no one has an answer on this matter
  4. Hello all, I'm trying to execute (at the awake of the scene) an already exported animation with Babylon, but it just "jumps" to the end frame without animation. if (BABYLON.Engine.isSupported()) { var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load("", "roulette.babylon", engine, function (newScene) { // Wait for textures and shaders to be ready newScene.executeWhenReady(function () { // Once the scene is loaded, just register a render loop to render it engine.runRenderLoop(function() { newScene.render(); //for(var i= 0;i<newScene.meshes.length;i++) //console.log(newScene.meshes[i].name); var newAnimation = newScene.beginAnimation(newScene.meshes[3], 540, 50000, true); }); }); }, function (progress) { // To do: give progress feedback to user }); } Find attached an extract of the mesh. modelExtract.txt