bdekk

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About bdekk

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  1. Hello @tips4design, A virtual console which is a dashboard website that can show and load games, a client website that can show and load the client side of a game (buttons or inputs for the client to press that control the game) and an API that handles the communication between players and the game screen. Pretty much like www.airconsole.com (for comparison).
  2. Hello everyone. As I said before on this forum, I am working on a HTML5 Gaming console + API. The feature set that I have in place at the moment is a library for clients and the game. Next to that I have created a dashboard for the console in which games can be selected. The game-view is then loaded into the dashboard window. I also created a client to control the console dashboard (users can open this client on their phone). If a game is selected, the game player view is loaded into the client. The setup uses sockets and emitters to send events from and to the game and clients. I also have some ideas to create a standalone client which contains the socket logic but does not bind the game to the dashboard and client setup. Till now these ideas came from me but I would like to create an actual feedback loop. Filling in this poll would be a first step towards this. If I have a first version online (which will not take long anymore), and people would like to give the platform a try, I would like to setup online developer meetings to get feedback on the platform and new features. Would someone be interested to help me on this journey? Feel free to signup at: www.xentha.com or join me on the Xentha slack (http://xentha.slack.com). All code is open-source and can be found at https://github.com/bdekk/xentha If you have any remarks about what audience is interesting to target, how to monetize or what type of games you would like to see for an HTML5 console and you cannot find your options in the poll, please drop me a line. Thank you in advance for answering the poll
  3. All great ideas I myself am working on a HTML console + API (like airconsole). I am almost in a 0.1 phase. I am now in the process of setting up the server and dockerizing all modules (site, client, api, developer site). All code is open source and can be found on: http://github.com/bdekk/xentha. I hope to extend this project in 2017 and make a stable release. I am still working on plans to monetize it through advertisements for example. Next to that I would like to make a plan on how to attract developers to build games using the library which I provide to communicate with the api.
  4. Great games! Good animations and visualizations on both. Could you tell me what frameworks you used (e.g. Phaser)?
  5. It has been way too long since I gave you guys an update on this project. I was focusing on other projects and did not have the time to progress with this one. Luckily I found some time last week to work on it. I changed the course of this project a bit since last time I wrote my plans for this project. The current state of the project is the following: I built a website which functions as a "browser console" which shows a list of games to choose from. Next to that I build a controller website which functions as a controller to let the user control the site (pretty much like an xbox dashboard where you use the physical controller to choose the games) this idea is that players open this site on their phone. If a game is chosen, the game is loaded into an iframe in the "browser console" site and the controller gets a command from the server to load the "client-side" of the game into the controller. This makes the games fully independent from the site and controller. I hope that this explanation makes some sense, to clarify I will post a small video showing the functionality tomorrow :). The basic functionality is almost in place. To do is player login, achievements and set up on a server. If you would like to take a look at the code, you can find it here: http://github.com/bdekk/xentha (the code still needs some refactoring). If you would like to talk about this project with me, find me on the phaser slack of just drop me a line here.
  6. I guess that most people do play certain games on certain devices. I myself like to play puzzle games but only on mobile when I am commuting. However I play RPG or other games on a console or desktop when I am at home. Take that into account when deciding upon this but it heavily depends on your game. About services, google and facebook score API's serve well. If you want to have a bit more flexibility you could take a look at firebase (also for multiplayer games). https://firebase.google.com/docs/auth/. They also provide anonymous users (https://firebase.google.com/docs/auth/web/anonymous-auth) which give the user the option to save their stats later on.
  7. I am not working on a specific game but a HTML 5 couch gaming API. Would it also be possible for me to join or are you only looking for game devs?
  8. Seems like an interesting engine, although very similar to for example Unity. What would be the uniqueness of this platform compared to other game engines?
  9. You might want to check out digital ocean too (www.digitalocean.com). They offer, next to an easy installation and proper uptime, great support and tutorials. For example: https://www.digitalocean.com/community/tutorials/how-to-install-express-a-node-js-framework-and-set-up-socket-io-on-a-vps (the tutorial also applies to other hosting providers).
  10. I played it for a few minutes. Nice concept and I like the (somewhat simple) graphics! I would say that this one is very suitable for mobile, I could see myself playing this on my mobile device while commuting .
  11. I just checked out your soundcloud. You've got some very good clips on there! Also the videos you posted here have marvelous sounds. I do not have a project in mind at the moment but I will definitely keep you in mind when I have a new project :).
  12. Perhaps you can take a look at Next Land (a game which has been posted in the showcase part of this forum recently). He/she uses OSM (Open Street Map)-data and Three.js to visualize a real map in 3D. (http://demo.next.land/). About your concept. Would it be multiplayer? What would the scope of the project be? After all, you cannot recreate every "event". Could you make it a bit more explicit? To me, it seems like a version of non-firstperson GTA using real-world map data.
  13. I suppose that typescript might be a bit overwhelming at first but definitely pick it up if you are confident enough. I would start, as other people pointed out, with JavaScript then dive into theory about the single page apps concept which is also used in many games (one index and routing/state-management being handled using javascript). This might be a bit confusing in the beginning for a website dev. If you've covered that then I would look into build systems, like gulp, grunt or webpack. This to see how you can manage dependencies et cetera. If you also want to do some server-related programming I'd look at nodejs.
  14. @jkohler thank you for checking it out. I am now working on a rewrite of the socket connection using a plain websockets implementation instead of socket.io to improve performance. Next to that I created a basic quiz game (https://github.com/bdekk/xentha/tree/master/api/public/quiz). Stay tuned! :).
  15. Hello malinscky, I guess that most respectable web development companies can create a custom flower shop website (most web dev companies work with PHP, MySQL and HTML which are suitable for this). However I would suggest you to first take a look at sites that provide white-labeled webshops. A good one is shopify. Very easy to set up and start focussing on your business right away. These sites might become costly after a while but give you at least the chance to see if the concept, that your sister has in mind, works. If it does you can always go for custom build.