caymanbruce

Members
  • Content count

    193
  • Joined

  • Last visited

  • Days Won

    1

caymanbruce last won the day on June 27

caymanbruce had the most liked content!

1 Follower

About caymanbruce

  • Rank
    Advanced Member
  1. @themoonrat Thanks I originally designed it in Canvas mode. That's why it's full of canvas tricks. But then I realise using Canvas gives very bad performance in my game so I lifted the restriction of webGL. I asked this a few months ago in this forum too. I have tried pixi-inspector before I remember it didn't work for pixi v4? Maybe I have used the wrong version. Now I can see some useful stuff with the tool. Thanks for pointing it out. Good question about why I have to generate the assets in game. I have researched slither.io source files but I can't find any assets that produce the snakes, except for the hats on their head and the background image. So I think I can also do that in my game. Turns out the performance on my local computer is OK. But I haven't tried a very crowded scene on the Internet. For every player I only use two textures. Then every time I create a new sprite I will add the texture to the sprite. I also want players to have different patterns on their body so I think it's better to keep a texture for every player. But maybe this is inefficient. How to Is there any example? I just can't get my head around this idea.
  2. @themoonrat Thanks I will follow the list and try them out. I am interested at the idea of supplying lower resolution assets on lesser quality devices. Thank you for answering my "secret question" that is hiding in my original question. But then I look at my game and I don't know where to start because the graphics are all created dynamically at runtime. I can't think of any way producing lesser quality than simply drawing some shape on the stage which I am already doing. Unless I draw some colourful thick curvy lines on the screen like that of slither.io, but the curvy line needs to move like a snake just as what it is doing for now. It seems there are tons of work ahead.
  3. If you have ever played slither.io you know what I mean. When playing on desktop the game will have better graphics quality but on a mobile browser it will fall back to coarse graphics and everything just looks much smaller. How can I do that in PIXI.js? It won't change automatically in PIXI.js, I probably need a condition check. What is the best way to detect a mobile browser and a desktop browser in PIXI.js? I want to implement this in my game.
  4. Game distribution strategy for new studio

    The market is saturated for incompetent games or games that are too easy to copy, it's always like this. You are right though for technology is getting the second chance because new ideas and new ways of playing browser game emerge these years. I think those who build the top-notch games can still have opportunities and thrive. A lot of serious efforts need to be put into the game before it becomes viral. I agree that this is not an easy route.
  5. Because everyone can play. There is no lock-in. You can just leave it if you have something important to do and nothing loses. You can even play it on a train or in the bus to kill time. It's better than playing single player games but less stressful than playing AAA mobile MMO games.
  6. Pixi.js Showcase

    Oh thank you for the information. I have only used Java before but only for business logic stuff so I have never touched the multithreading thing. To be proficient enough to write a backend with Java is a long way to go :(. Backend is hard, but to be proficient in both backend and frontend is incredibly harder. Thank God there is PIXI to aid the development of frontend.
  7. PIXI with React or Angular

    Hey you guys seem to be talking about some pretty cool thing. What is it like using pixi with react or angular? Can anyone show me an example please? I don't know how that work out. I am familiar with a single canvas on a single page. But I never know how the combination of framework work.
  8. Web UDP - public demand

    I agree with you. I have first hand experience and I can see how painful the realistic is. I wholeheartedly support your demand.
  9. Latency issues with Node JS game and VPS

    Wow those figures are pretty. I can't even ping google.com and html5gamedevs.com but I can still access the sites. Not sure what is wrong. But I think having a global CDN helps a lot.
  10. Pixi.js Showcase

    A slither.io clone here ! My game doesn't have a fancy title, I just want to make it look like slither.io as much as possible. When it's done I want to add more custom stuff. Hope you guys enjoy it. Link here: http://tss.fun special thanks to @ivan.popelyshev, who wrote some wonderful plugins that I can use to produce this game. Also I wonder what backend language other programers use for their MMO game?
  11. Hey has anyone checked out here? https://basebuilder.boombeach.com/en/builder/ It's an official basebuilder for Supercell's popular mobile game Boombeach. I think it's very cool and I checked the browser console. Yah, no doubt it is built in PIXI.js. It's super smooth and has very high quality details. Just look like the same as it is in the mobile game.
  12. Pixi.js Showcase

    Wow, you guys really like to kill. I like the name crazypanda. Maybe I should change my nickname to it.
  13. Pixi.js Showcase

    Hey has anyone checked out here? https://basebuilder.boombeach.com/en/builder/ It's an official basebuilder for Supercell's popular mobile game Boombeach. I think it's very cool and I checked the browser console. Yah, no doubt it is built in PIXI.js. It's super smooth and has very high quality details. Just look like the same as it is in the mobile game.
  14. Guidelines for posting in this board

    er... I don't think I am able to get them to showcase or have their permission. It's Supercell's base builder website. Although it's not a game but a complemental part of a game, I think it's awesome. Just want to let everybody here know that, especially PIXI.js fans.
  15. Guidelines for posting in this board

    Can I show something that other team/people built using PIXI.js? Where should I put that information? I am really impressed with their work.