digitsensitive

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About digitsensitive

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  1. digitsensitive

    My Phaser Story

    @Mike018 Thank you for sharing your personal story. One more story about a successful digital nomad. Very inspiring!
  2. digitsensitive

    Hello

    welcome 🖐️
  3. digitsensitive

    Juno: 2D game framework in TypeScript.

    Hello there! I recently published a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games. The structure of Juno is similar to that of fantasy consoles with a simple API. Creating prototypes is very easy. You can use Javascript or Typescript. Framework: https://github.com/digitsensitive/juno Examples: https://github.com/digitsensitive/juno-examples The framework is in a very early stage of development, still you can already make the first games. Maybe something for your next gam jam? Or just to try and play around? This is the first small game I made with the framework: https://gph.is/2xj9nSf Let me know what you think. If you have any improvements let me know!
  4. digitsensitive

    Tilemap & File Pack Project Template

    @B3L7 Great job you have done with this repo! Very helpful. I am currently making out of this a new example in TypeScript in my repo (https://github.com/digitsensitive/phaser3-typescript). Thanks again.
  5. That is not an easy task. If you google for "how to match 3 game" you will find some tutorials and examples.
  6. digitsensitive

    Asteroid clone

    hello there! if interest, I have a new game on my repo: asteroid clone. You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/asteroid/asteroid.md
  7. digitsensitive

    Asteroid with Phaser.Geom?

    Hello there! I would like to create an asteroid clone, intentionally I do not want to work with sprites but rather use geom objects (triangle for the ship and polygons for the asteroids). Is it possible to create f.e. a Phaser.Geom.Triangle object an push that into the game objects factory, so that I could use f.e. overlap functions? If not, I guess I will have to handle position, velocity and acceleration myself ... or should I use Matter Physics? I am grateful for any input!
  8. digitsensitive

    gameobjects auto update?

    Thank you @samme!
  9. digitsensitive

    is Phaser 3 not for newbie?

    Hello @NhatNM and welcome to the world of Phaser! In fact, in contrast to Phaser 2, there are currently less available learning resources (tutorials, videos, examples, etc.). But if you want to develop HTML5 games, Phaser 3 is the right framework and I would stick to it and don't use Phaser 2 (personal opinion). Daily new learning resources are being published and Phaser 3 is constantly being optimized. It is certainly an advantage that you already have programming experience. When developing games with Phaser 3 you will have to learn Javascript or TypeScript in parallel. I would recommend TypeScript, since it has some advantages (f.e. strong typing). But this is up to you if you prefer a strongly or weakly typed language. Currently there's a trend upwards for TypeScript, but no-one can tell how the future will look like. Javascript has been around for much longer and has a strong community. Here are some resources to continue your journey with Phaser 3, if desired: - https://github.com/photonstorm/phaser3-examples (official examples) - https://github.com/digitsensitive/phaser3-typescript (game examples, cheatsheets, everything in TypeScript) - https://photonstorm.github.io/phaser3-docs/index.html (online docs - https://www.youtube.com/watch?v=T9kOFSFvgKc&t=1759s Most importantly: Ask questions and do not stick around with a problem for days or weeks. We are also still learning to create games with Phaser 3!
  10. digitsensitive

    Flappy Bird

    I just updated my repo with a new game (flappy bird). You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappyBird/flappyBird.md
  11. digitsensitive

    gameobjects auto update?

    Hello there! Up to now, I accessed the desired gameobjects directly in the update function and called their update function. Is it not possible that these are updated automatically? Shouldn't exactly the setActive() function of gameobjects take over this task (if set to true, processed by the scenes UpdateList)? But this seems not to work (is set to true by default anyway). Or did I misunderstand or overlook something? Thank you!
  12. digitsensitive

    bullet class phaser 3 fix

    @jasper1990 cant see the problem right now. break down the problem a bit, put some console.log() inside the functions and check whether the code ever gets there. check the console for that. and if there is an error in the console, report it.
  13. digitsensitive

    center text on screen

    @b10b Absolutely, thank you.
  14. digitsensitive

    center text on screen

    Hello there! I am not sure if there is already a function to center a text (f.e. BitmapText)? If not, this might be helpful. The function could be quite simple I guess (not tested): getCenterX: function () { return sys.canvas.width / 2 - this._bounds.global.width / 2 } EDIT (28.04.2018): Just saw that there is a getCenter() function in the GetBounds component. Maybe BitmapText could extend GetBounds too?
  15. digitsensitive

    bullet class phaser 3 fix

    Hello @jasper1990! Can you please post the related code, which you believe is the problem?