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Everything posted by vornay

  1. Did you mean "decreases the potential for tunnel-vision" ? I agree having the different engines discussed in a close proximity helped everyone.
  2. When I go to the Discourse site, I just see a list of messages. It doesn't look anything like this site. I guess I will have to make a fake username, and join, if that is where everyone is going. I can never fool these sites. Later some site will ask me "Vornay, do you know someone named <insert my real name>???", and I'm like, "No man, never heard of them." I guess if Phaser doesn't want to run a message board, that is the real issue. Having to moderate it probably distracts from working on Phaser. That is too bad. Social media is pretty toxic nowadays, with everyone apparently being either a Communist or a Nazi. If you get called a Nazi, these larger platforms will simply ban you. If one bans you, the others may ban you too. Your investment in their platform gets nullified. That is why I don't use Unity, Unreal, or other non-free engines. That is why I don't want to be dependent on the App Store or Play Store. That is why I don't work in Swift in anymore. One person gets a wild hair up their butt, and you lose everything. You find out your castle was built on their land, and you never really had a castle. That is why I wont use those forums. They are the opposite of free.
  3. Why did the forums move to "discourse"? I don't use that site, or that other one called "disqus". Those sites always feel like they are just tracking everything you do or say, and storing it somewhere so they can ruin your life later. I'm not on Instagram, Pinterest, or Facebook either. I wont join them. They are all evil. Sad to see the forums go to one of those sites. Maybe this site could charge like $1 a month to join local forums. Since most people are doing business with their HTML projects, it would be a cost of business, and keep out spammers too. Maybe I'm just old.
  4. If you hosted your own web game, and another site copied/stole it, would it be acceptable to have the game display a bunch of traumatizing "PIRACY!!!" alerts after a certain date? As the creator and host of the game, you could repost it with the date pushed farther in to the future, as needed. People who copied your game, and did not have the latest one, would end up displaying a warning about themselves. This would require no connection to your site, or any other site, so it would be hard to prevent. Maybe offer a reward to the first person to report the pirate site.
  5. If Google's Dart/Flutter language can build HTML/WebAssembly apps that run at 60FPS, wouldn't it be a good candidate to be the implementation layer of Phaser? Not to mention the apps could be cross-compiled to run natively on iOS, Android, Fucsia, OSX, Windows, and Linux.
  6. Aren't there legal issues with making an online version of a commercial board-game?
  7. Inside a Phaser3 game, can you access "User Account" data on a server via a REST API? The idea is for the game to access user account information, item inventory, game credits, friend messages, etc, that are on a web/game server. This would also prevent other companies from stealing the game. Most HTML5 games I have seen are small stand-alone games.
  8. I see that the various JS game engines have text and text effects available, so they could be used to create an Interactive Fiction type of game. Would the 60FPS of these game engines cause a mobile device to run its battery down? An IF game could potentially run on very little CPU. Using a game engine is interesting because a lot of the game-mechanics have already been done (input,audio,etc).
  9. Something like this (I just googled "can a web page tell if it is in an iframe") https://www.pixelstech.net/article/1532747442-How-to-check-whether-a-web-page-can-be-loaded-in-iframe
  10. Could your game check the URL that it is running from, and if it matches a known thief, display a warning?
  11. The people on this forum are pretty good. Probably the best.
  12. I have a hard time visualizing the market for HTML games. Is it all mobile-first games, or is there also a market for more serious games that just happen to be done in HTML?
  13. Cool, this is what I was thinking. Basically, do my AI calculations in between the 60FPS frames. Is there ever a time where you could do some mass calculations without updating the screen, except maybe with a spinning wheel, or progress bar? For example, if your program generated a random world for the player to explore, you might put that code in to an initialization section. Or is it just better to do all your calculations between the FPS?
  14. So the answer is "look into web workers" ?
  15. I know the Phaser engine has a high frame-rate, is there a preferred way of performing long-running tasks? Is there something already built in to Phaser 2/3 to do this?
  16. Should I start with Phaser2, or are there Phaser3 tutorials available?
  17. I assume mobile app stores and HTML5 game portals have strict rules about the content of what they will publish. If you know you are going to self-publish a game on your own website, do you take advantage of your complete creative control? It should be like being able to make an "R" rated movie, instead of a "G" rated movie. Perhaps edgier content could help HTML5 games break-out from other types of games. Are there already games that have pursued this approach?
  18. What game engine did you make your Grand Prix game in? That game looked amazing.
  19. Is anyone making non-game apps with Phaser?
  20. Maybe avoid ads? Sell IAP, schwag, avatar clothing, extra-stuff, screen-credits, etc. Everyone hates ads, and it makes you an employee of Google (and they can "fire" you if they don't like you). Ads cheapens the user experience. I would do anything other than have ads.
  21. Also, if most websites start running BTC miners, they can stop running Google ads - and then Google will go out of business. Maybe they could have an option, "Hello website visitor, if you want to turn off ads and run a BTC miner instead, click here!" People will pay the websites through their electric bill. Website owners will be paid through BTC mining groups. It would be really weird if Bitcoin killed Google.
  22. Pirate Bay stopped running ads on their website, and added Bitcoin mining Javascript code. If HTML5 game developers make free games that have built in Bitcoin mining logic, then it is a win-win for the developer and player. No more ads, no more licenses, better and longer playing games with real depth.
  23. Put some of your game logic on a server you control, so the game has to access some functions over an API.
  24. Not dollar numbers, but just the general market health. Stability, growth, discover-ability, creatively, comparatively, regrets, and just general thoughts.
  25. Sorry for the noob question, but when a company gets an exclusive license, what do they do with it? Is this license purchased by a portal so they could add to their mix of games, or bought by a small company like a dentist office that wants to put something interesting on their business website? Or maybe they wrap it in a mobile app and try to sell in the apps stores? If the license are going for $1k to $15k I imagine the people getting the license are (hopefully) making that money back in some form of business.