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  1. Hi guys, Is there any option, how to export PIXI.Sprite to base64 image? I can do that with canvas inside of sprite, but when I apply some filters, they are not reflected to generated file.
  2. I have to use THREE.JS because I need to work with models of some products. And three js I cant find good way to use canvas, so I´m using pixi
  3. Yes, but I need use three js, because there is a few models where I need to show in 3D and with pixi it could be difficult ... There is only problem with PIXI I found, because canvas is too big, but how I can improve performance of that? And sorry for slovak language but that editor will be in slovak
  4. Hi, i´m creating an editor to make printable shirts and I use three js with pixi js. My objects like shirt or cup is in three js and workplace like canvas, where I can edit everything is from PIXI. And that is a problem I think so. My container has dimensions like 4000x4000 ... I know, its huge, Buut there is no a lots of object, so where can be problem with performance? This is highly in Firefox, where in smallest texture (product stone15) is FPS about 2-7..... Its horrible low! What I´m doing wrong and how I can fix it to make better performance mainly in Chrome and Firefox? This product is little bit better http://localhost:8080/index.html?product=stone15 This is really horrible in both chrome and firefox: http://localhost:8080/?product=tricko_polyester_unisex This is good in chrome but bad in firefox: http://localhost:8080/?product=cup&type=white Here you can find my sources Thank you for your response and I´ll be refund you if you can help me!