tsimmermoon

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About tsimmermoon

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    Newbie
  • Birthday March 25

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  1. couple of questions

    I've found all my mistakes. Thanks to everybody.
  2. couple of questions

    var game = new Phaser.Game(1024,768,Phaser.AUTO, 'space game', {preload: preload, create: create, update: update}); var ships; var ship; function preload(){ game.load.image('spaceship', 'assets/spaceship_sprite.png'); game.load.image('menu', 'assets/menu.png'); } function create(){ ship = game.add.sprite(500,680, 'spaceship'); game.physics.arcade.enable(ship); ship.scale.setTo(0.5,0.5); //ship2 = myship(game, 'spaceship', 600, 200); ships = game.add.group(); for (var i = 0; i < 0; i++){ //var sx = 100; ships.create(600, 200, 'spaceship'); //myship(game, 'spaceship', 500+sx, 200); //sx += 100; //game.add.sprite(500, 200, 'spaceship'); } cursors = game.input.keyboard.createCursorKeys(); pauseKey = game.input.keyboard.addKey(Phaser.Keyboard.ONE); pauseKey.onDown.add(addMenu, this); game.input.keyboard.removeKeyCapture(Phaser.Keyboard.ONE); } function update(){ if(cursors.left.isDown){ ship.body.x += -7; } if(cursors.right.isDown){ ship.body.x += 7; } } function addMenu(){ game.add.sprite(100,100,'menu'); } 1. I want to add a few sprites of a ship into the 'ships' group. But for loop doesn't work. I'm folowing this example: https://phaser.io/examples/v2/groups/add-a-sprite-to-group#gv even If I try to add object from external script. I've tried to create a few ships of 'myship' without the 'for loop' and it works fine. 2. If I uncomment this line: //ship2 = myship(game, 'spaceship', 600, 200), my 'ship' doesn't move (key input doesn't work). What am I doing wrong? Sorry for my poor english.
  3. Sublime Text plugin for auto completion Phaser API and more

    Dosen't work. I get a pop up menu with "game" after "Phaser. "
  4. fillStyle affects on a few objects

    Thank you! I even didn't know that I also can use "red", "black", or change my color to something like "rgba(0, 0, 255, 0.5)". I'm very new to js.
  5. fillStyle affects on a few objects

    Hello, guys could you explain it to me, why does the fillStyle in the drawPlayer function affects the grid too? var canvas = document.getElementById("MyCanvas"); var ctx = canvas.getContext("2d"); function drawGrid() { for (var i = 0; i <= canvas.width; i = i + 32){ ctx.beginPath(); ctx.rect(0+i, 0, 2, canvas.height); ctx.fillStyle = "#F620"; ctx.fill(); ctx.closePath(); } for (var j = 0; j <= canvas.height; j = j + 32){ ctx.beginPath(); ctx.rect(0, 0+j,canvas.width, 2); ctx.fillStyle = "#F620"; ctx.fill(); ctx.closePath(); } } function drawPlayer(){ ctx.beginPath(); ctx.rect(2, 2, 30, 30); ctx.fillStyle = "#F40"; ctx.fill(); ctx.closePath(); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawGrid(); drawPlayer(); } setInterval(draw, 10);