TomaszFurca

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About TomaszFurca

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  1. TomaszFurca

    Slavs - slavian rpg game

    "In next week we will start with closed alpha test! Also we will launch test website of game to start collecting users. Just wait for information." - https://www.facebook.com/slavsGame/ There is video of alpha map: What we do in last time? - generate SPS on planes from Blender to allow to prepare full scene context in Blender - integrate game client with website (user authorization) - textures optimization - balance attributes to feel character upgrade after lvl up - a lot of fixes and improvements So in next week I want to send to people access to alpha version to test together our work. We spent on in 1 year and 3 months. Would be fine to prepare game to end of this year, i think about final version. I am proud of BJS Engine! This allow me makes my dreams comes true!
  2. TomaszFurca

    Slavs - slavian rpg game

    Hi, i am really happy to show You next preview of game. There is a one year of work in BJS. What has been changes from last time: - I decided to split servers. One server for sockets, storage and sessions is in Symfony 3 (in earlier preview I using node server with socket IO server), second server is monster server in node JS with NullEngine of BJS 3.2. Monster server control all monsters in game to avoid cheating. - correct working quests with chapters - We use BJS 3.2 - Some improvements (gui, optimize etc) - new locations and new monsters. This version is only preview mode, i want to release alpha version soon. There is link. http://babylon.furcatomasz.pl. Can you share your opinion about actual state? I think about perfomance and stability of game - Thanks.
  3. TomaszFurca

    Render big mesh

    Tested on Chrome 65 in work and in home. I need to refresh game few times to achieve this bug. It can happen on SPS models: trees or plants. This SPS meshes is generated on big plane, also i try to divide plane and generate my SPS as smaller objects, but it don't fix that. When I set alwaysIsActive mesh, then this problem not happen, but i am not sure of use mesh always is active.
  4. TomaszFurca

    Render big mesh

    Hi, I create in scene some nature environment elements using SPS, but for some reason some elements are not visible always. Please check video to see problem. Also problem is visible on http://babylon.furcatomasz.pl/ Thanks Tom Slavs (13).webm
  5. TomaszFurca

    GodRay - always on top

    Thanks a lot :). I did it using Fresnel - some tweaks is needed and it would be fine . If someone need it: let fakeGodRay = BABYLON.Mesh.CreateCylinder("test", 25, 1, 10, 64, 1, scene); fakeGodRay.position = new BABYLON.Vector3(0, 14, 0); fakeGodRay.material = new BABYLON.StandardMaterial("fakeGodRaymat", scene); fakeGodRay.material.emissiveFresnelParameters = new BABYLON.FresnelParameters(); fakeGodRay.material.emissiveFresnelParameters.leftColor = BABYLON.Color3.Black(); fakeGodRay.material.emissiveFresnelParameters.rightColor = BABYLON.Color3.White(); fakeGodRay.material.emissiveFresnelParameters.bias = 0; fakeGodRay.material.emissiveFresnelParameters.power = 4; fakeGodRay.material.emissiveColor = new BABYLON.Color3(0.9, 0.9, 0.3); fakeGodRay.material.useEmissiveAsIllumination = true; fakeGodRay.material.alpha = 0.2; fakeGodRay.material.alphaMode = 1;
  6. TomaszFurca

    GodRay - always on top

    Hi, Today I want to do LVLUP effect on character, but i have problem with godray effect, when player cover mesh with godray. Is possible to set GodRay to visible always on top? I think about no cover godray for any other object. Slavs (9).webm
  7. TomaszFurca

    SPS on random position of parent

    Ehhh.... my mistake, i pin material to SPS not SPS builded mesh... - https://playground.babylonjs.com/#199KHL#30
  8. TomaszFurca

    SPS on random position of parent

    Of course, there is cleaned code in PG: https://playground.babylonjs.com/#199KHL#29
  9. TomaszFurca

    SPS on random position of parent

    The problem is in different look of meshes genered via SPS than original. Just look on PG: https://playground.babylonjs.com/#199KHL#20
  10. TomaszFurca

    A way to create road on ground

    Thanks a lot for help. For stencil, just look https://playground.babylonjs.com/#199KHL#23 For paint road I need it for internal work :).
  11. TomaszFurca

    SPS on random position of parent

    Can anyone help with that?
  12. TomaszFurca

    A way to create road on ground

    Sorry for not complex question. I want to paint road on ground. Using stencil it is visible, but in very bad quality, so i decided to put texture on ground using BJS and then i have problem with paint a road on my ground. I have one thought maybe i should make custom mesh and add to it texture of road? What do you think?
  13. TomaszFurca

    SPS on random position of parent

    I finish create particle from SPS on random position of custom mesh - using Vertices Data. Just look https://playground.babylonjs.com/#199KHL#20 But i have another problem with SPS. There is 3 objects Fern, Spruce and ground_plants. In all of them i change Y position to see how it should look, but using SPS unfortunately, they look different. Spruce wood is broken. Fern and Ground plants looks like artifact. Is possible to fix that?
  14. TomaszFurca

    SPS on random position of parent

    I wrong wrote, i have custom mesh and i want to put SPS particles on random position of custom mesh.