marcusfenix

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About marcusfenix

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    abhivaid

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  1. File format for enterprise deployment

    That works like a charm!
  2. Hello All, I am just evaluating BabylonJS for a client project and since this is a large corporation, I will have to deploy the files (especially the meshes) as common file formats (eg. .js or .json). The reason being, I am assuming (also with some experience in dealing with such clients) that if I deploy a project with files with custom extensions (like .babylon), they wont load and they wont add it to the mimetype to load such files. Hence, can I customize or rename the extension to something else, like ones mentioned above, for easy deployment? Regards
  3. WIP Rpg

    Nice work indeed. For fun was just flying around and got stuck in one of the trees.... Was fun nonetheless
  4. Hello community! I am using Atom and Brackets as my editors and want to get the intellisense and the auto-complete in JS, working for Babylon in these editors. Any idea how can I do that? Regards
  5. Scaling of assets in games (and hence in Phaser)

    Thanks for the reply. I will take your suggestion on the size being 1280 x 720 or 960 x 540. However, just wanted to know why the dimensions of the asset still remain the same?
  6. Hey Guys, I am working on a project that is to be used across devices i.e. desktop, mobile phones and tablets. So here is the approach that I am taking... Our base resolution is 1024 x 576. That is the resolution at which the game will launch. The player can fullscreen at any point and keeping that in mind, we are creating assets that are suitable 1920 x 1080 and are scaling them down. So in order to have it fit into a game with my base resolution, I downscale the assets (in this case to about 53%). So if I have an asset that was meant to be about 125 x 125 when the resolution was 1920 x 1080, it would now be about 66 x 66. However, when I now fullscreen the game on 1920 x 1080 monitor (and hence upscale it), I output the dimensions of the sprite and they still happen to be 66 x 66. What is wrong with my approach? My phaser scalemanager is set to SHOW_ALL. Is there a scaling factor function that can just tell me how much the size of my asset should be depending on the resolution? Regards