• Content count

  • Joined

  • Last visited

About The_dude8080

  • Rank
    Advanced Member

Recent Profile Visitors

1,161 profile views
  1. Multiplayer games challenge - The games

    Voted. Cool projects
  2. Website Creation + animations + scaling

    Oh I see. I think I understood the server as renderer. In node.js I used to do something like this "jade.renderFile("path")(...)" (I was using jade template). I had no ideia of the whole relation Server <-> frontpage. Was very very clarifying Yeah heard of CDN before but didn't know much about it. In the same node.js experience I also set different paths that I should the only one able to access. It was something like the one you said actually "/admin" (pretty common I guess lol) but I never actually made it only accessible be me. It was all on the "public" part since I never really made that web experience public... But the path was still different and If that ever came to public I suppose I had to made that location "private". I find that website optimization very interesting. When the render process is optimized in a way that it loads the information as fast as possible sometimes, as you said, predicting what is supposed to load before even loading it. Very nice indeed. Never made a mobile application (tried playing with html5(phaser engine) -> webview using intelxdk) though... not native mobile app but I think I understood what you mean. Your knowledge is astonishing
  3. Website Creation + animations + scaling

    @mattstyles lol you only helped a "liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitle" Well I see that there are different websites and to achieve those different types there are different approaches. For what I understood there are very simple websites (like blogs) with a minimalistic interface where the owner publishes his "blog" entries and images in a single webpage and those kind of things. I didn't understand what is the role of the server in those websites if there is any actually. In my mind, exageratting a little of course, server = logic (parse information, gather user stuff ). How does a server rendered website relate to visuals? To the way you see the webpage? Isn't that solely related to front end code? I have little knowledge so sorry if this sounds really noobish... What do you mean by something more "appy"? I mean what changes from designing these type of websites where you use react,vue, etc to the more simple "blog" websites? Bootstrap seems interesting. I am not sure if it is possible but I what I would like is to only write the code of a page once. The page should be presented the same between mobile and desktop devices in terms of scaling and visuals, generally talking. Yeah I think I understood the animations part in terms of more simple animations ( translations, etc; I have used Jquery in the past). What about those websites where the whole website is an animation? Well what I mean by that is for example if there are lots of things moving in the background and you can interact with stuff. Could the whole website be a canvas element for example? Take a look at this one for example : Really cool interaction
  4. Hello. I am learning coding in general by myself. Been into a little of gaming design already and played with javascript, html. I am never done anything related to website design in general. I was wondering what are your approaches on doing it (visually only). Do you use pure javascript and css? How do you handle window content scaling across diferent browsers and screen resolutions? Is it with "%" values on css? And what about complex interactive website animations? Is it css solely? Sorry if this sounds too broad but would actually help me quite a lot to get some different opinions about all these.
  5. Host your own website (for free?)

    Seems interesting. I guess that you need to have in mind the processing power of the machine that hosts the server. If the server is under huge traffic it would require a powerful one. Right?
  6. Stickman html5 games

    I was wondering how those are made? The attacks detection. Hitboxes on stickmen arms and legs etc?
  7. Draw only a part of a tilemap

    Did you load an entire map and then select what to render? Is is like a map array?
  8. Host your own website (for free?)

    can you earn from advertising and such in those cases?
  9. Host your own website (for free?)

    Seems very nice. thank you
  10. Well this is kind of a really noob dought. I have never put a website online and of course google can help and it helped already but I wanted your opinion. Can I host my website for free? Using what?
  11. Games with known characters

    That is a good question. I would follow others advice of not taking "known" sprites. It is better to make your own...
  12. Handle huge maps

    Hmm then if map is something like this: var map = [0,0,0,0, 1,1,1,1, 1,1,1,1, 0,0,0,0] // Would you do something similar to this? function GenerateMap (player_position) { for(var x = 0; x < map.length; x++) { if(player.position.x > 300 && player.position.y > 300) { // just random values if(map[x] == 1) // add the sprite equivalent to type "1"; if(map[x] == 2) // add the sprite equivalent to type "2"; } } }
  13. Xmas 2k16 game ... fried fish edition!

    wtf, it is so cool !!!
  14. PlayCanvas or babylon.js for html5 fps

    Well, thank you all for the help!
  15. Handle huge maps

    Hello. I was wondering how you handle huge maps in a game. I am more like a phaser user but I guess the idea behind it must be the same too all other cases. I know phaser bitmap has a limit size (it seems like it) so I can't just load millions of tiles into a bitmap for example. I can't load them "one by one" in the game because that would make the fps horrible... so what? Should I create lots of bitmaps and load them according to player position in the map? Like some kind of "map pooling"?