thefailtheory

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About thefailtheory

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    http://asciimulation.link
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    thefailtheory

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  1. How to Move Circles to a Point

    Hi i want to make those little circles move to a certain random point and watch them moving how is it possible to do it ? here http://asciimulation.link/creatures/new project/ thx in advance
  2. Phaser CE 2.7.0 - Multi Texture Batching

    Hi Matthias i would like to help in this issue with a game but i really don't have much to say then what is in attachement, because i don't know how to load the atlas cards of it if you can help me too so we can go further in the solution Hackers Card Game.zip
  3. How to pass to another map

    yeah cool
  4. How to pass to another map

    oh i see, let me a little more time, it's time to sleep actually am sure tomorrow i'll have something interesting to discuss in parralel i don't have the actual line of code to take a collision with a tile in account but an idea should be to create a sprite in the area and collid with it better then to collid with the map
  5. How to pass to another map

    hi @AramCP i have gone a little bit more in my game so here it is actually, i think i'll do something like you are saying in the future http://asciimulation.link/zeldajs/ anyway, you should just start a state with all the required assets in it but the questions is : how do you load them in the best way ? i mean going further with a loading state then a loading bar then the level or just everithing in this new state
  6. Tiled ID issue

    so i think it's the reason why the collision is not precise
  7. Tiled ID issue

    did you scaled the sprite ?
  8. Tiled ID issue

    everything seems okey, just verify the order of called layers
  9. Problem with game states Phaser

    states are essential to have a game working fine and it structures it, you can try something like this http://asciimulation.link/matrix/ let more time i'll try to do a snippet of it because i have a little bug in the intro
  10. Photoshop as Game Editor

    i am a fan of your games and the work you are doing in general thx for sharing a part of you workflow it's really inspiring because i prefere to use the gimp instead in pixel mode but i would be interest in the way you add objects in the tilemap to create new levels like the snake in the video and that it animates directly
  11. Collision layer with P2

    i am sur it will work, i have tryed to fix that about 3 hours on three days last time i faced this issue
  12. Overlap between sprite and tiles.

    so good luck i am here and on stackoverflow.com if you want to discuss features
  13. Overlap between sprite and tiles.

    i am on the same issue with a fork of the game Rabbit Warrior, and i want to do it from scratch so it should take about two or three days to do something like this the feature is to create a layer for the overlaped tiles (i mean the sprite can be under them)
  14. Collision layer with P2

  15. Collision layer with P2

    you have to verify if the right number of the tiles theplayer collide with in tileset in this case it's in tiled map editor when you click on the pink tile in the tilset window then it's two cases setCollisionBetween or setCollision with this right number you find