Florian

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  1. Funky Rendered meshes

    I see. Thanks! I think for now we gonna work with alpha testing method and adjust the textures for a betterlookin' transition to white. In case I wanna dig into render ordering stuff. Any further advice what to read? Working examples to look at? Tips what to do? We already found: - Babylon Documentation: Renderordering article, Playground Example
  2. Funky Rendered meshes

    Thanks for your help David! Its really appreciated. Would be awesome to have semitransparent areas for the transition between the elements. Is there a way without getting the render-order issues? With the alpha testing method it seems as if there are either fully transparents or solid pixels.
  3. Funky Rendered meshes

    Thanks for your fast reply. You're right. I'm sorry ... Here the condensed Playground. Playground: Funky Renderings For the character you're right. We can turn that off. First Problem solved, Thank you . But I think we need the opacity textures for the gras for example. One gras object has two meshes: 1. is the straw 2. is a plane that generates the stylized "shadow" We want to distribute the gras on a textured floor later. If we won't have an alpha there the transitions between plane and floor will be visible.
  4. Funky Rendered meshes

    Hi guys , I'm fairly new to babylon and this forum. But I already like it a lot. Thanks for the knowledge that is shared over here! I'm trying to build my first little babylon experiment with a friend and we ran into a problem which we don't know how to solve. It's a small scene with a couple of skeletal animations. You can find over here: http://www.somewhere.gl/beta/AnimTest_v06.html When its done it should be looking like this, ...Reference Frame The meshes getting rendered in a funky manner/order We think it has something to do with the alphaIndexes and all our non-opaque meshes. We already searched for it an read this article: about how things are rendered, but we still don't know the best way to fix this: Some advice, best practices would be very welcome. THANKS IN ADVANCE flo PS.: Had some trouble with building a working playground. (It always said that I need to have a camera.) -- A LOT OF CODE WAS POSTED HERE --
  5. Contributing to documentation 101

    Hey, maybe just a minor thing but the CDN-Links in the documentation are broken. https://doc.babylonjs.com/generals/framework_versions (I've read the manual but I was not sure how to fix this by myself )