Bubbles

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  1. Hey everyone! So I'm pretty new to Phaser and I'm having a hard time making the player's bullets stop at a certain point (e.g killing the projectile at around 30px after its original position, etc). I want the player to have a limited projectile range and I'm just wondering how you can implement that because all my attempts of trying to figure it out have failed so far, so I'm seeking help from you guys... Thanks for any advise!