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  1. thanks a lot for your kind information
  2. hi friends, I have followed some tutorial sites about phaser game development. They all used Phaser State for large game development But, I don't what really the state is? is it used for modular programming or else?
  3. Hi friends, I have followed phaser tileset tutorial. But, don't know how to create tileset. Is there any opensource tileset software ?
  4. Hi friends, the code below (player.body.touching.down) is not understood . please explain me // Allow the player to jump if they are touching the ground. if (cursors.up.isDown && player.body.touching.down) { player.body.velocity.y = -350; }
  5. Hi friends, which file format (Corel draw, AI, PNG, EPS, PSD) graphics is best to use in game
  6. Hi friends, How many types of 2d game graphics are there? I know only two types like sprite and tileset please mention other graphics
  7. Hi Friends, I want to buy some tileset game assets but, most of the tilesets are made with Adobe Illustrator. As I have no Adobe Illustrator installed it will not be opened in my computer. So, how can i solve this problem. Please help me.
  8. Hi friends, Where can i buy best tileset assets for platform games? Can i get Inkscape tile set asset and use it in game.
  9. Hi Friends, I want to know how to create Unity Assets and sell ?
  10. Hi, friends what is the function of update function() in phaser game engine. I am always in doubt while using this function
  11. Hi friends, is the parameter 32, 48 indicate the X and Y position of the the sprite sheet or something else ? game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
  12. Hi friends, which is best platform to develop unity or html5 ? can i use java script in unity ?
  13. Hi friend , the code in colored one is not understood. basically this line (point,10,game.input.activePointer,200). please help me var game=new Phaser.Game(800,600, Phaser.AUTO, '',{preload:preload, create:create,update:update}); function preload() { game.load.image('arrow', 'assets/arrow.png'); } var point; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor ='#0072bc'; // add sprite point= game.add.sprite(400,300,'arrrow'); point.anchor.setTo(05,0.5); //enable arcade system for sprite game.physics.enable(point,Phaser.Physics.ARCADE); // tell the system that physics notto be enabled point.body.allowRotation =false; } function update() { point.rotation= game.physics.arcade.moveToPointer(point,10,game.input.activePointer,200); } </script> </body> </html>
  14. Hi friends, Is it essential to make prototype in game ? How to create prototype of a game? Do we need coding in prototype?
  15. Hi friends, How to design a game and how to convert game design into coding