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    Does Phaser 3 need Containers?

    I made my first trials with phaser3. It's awesome! Especially flat display list with multiple Scenes and cameras make my code much cleaner. I think Phaser3 is quite complete already to make games, but what I still really miss is some kind of container...

    Solve Sudoku Techniques - FAST!

    Solve Sudoku Techniques - FAST! Solve Sudoku in one minute Solve 80 % of Sudokus in 3 minutes Solve hard Sudokus in 5 minutes PLAY: Solve Sudoku Techniques - FAST! WHY: To learn Sudoku techniques in order to solve those hard Sudoku puzzles in your favorite newspapers. The most important lesson I learned is to really focus on your game. As a hobbyist, it took two years to complete this game and especially mobile has been an issue until these days. I have had my time with native Android SDK, PhoneGap, Cordova and even with Chrome extensions... but now after two years only thing that matters is a (good) game with HTML5, Phaser and Android webview.

    PhoneGap/Cordova is not needed anymore for Android

    A couple of tips still... Avoid slide effects: I replaced all slide effects with simple popup transitions and it looks soo much more slick. Actually I can't see any difference between browser vs. webview on my Android Galaxy Tab A or Honor 8 anymore. Learn Sudoku on Android Learn Sudoku on Web Android 5 is not perfect:The game has got crashes on Android 5.0/5.1 due to webview. I probably need to change minSDK to Android 6.
  4. In Android 5.0 (Lollipop), the WebView has moved to an APK so it can be updated seperately to the Android platform. (WebView for Android) I tested one of my games (Sudoku Tips for Android) on Samsung Galaxy. It seems that finally Android WebView is fast enough for mobile games! That's great news as now you can use your HTML5 skills on mobile apps, wrap your existing HTML5 games easily as Android apps and build mobile games with very small footprint (< 5MB).

    Make Photos' Puzzles

    Thanks, I like about those too I guess we will have more ways to monetize web games late in 2017. The reason is that big players like Google are betting on progressive web apps and there are new online gaming services such as Rovio's, and there is a real need to monetize online content. While waiting for that I will just make some more games. Btw, you have really nice animations in your games!

    Make Photos' Puzzles

    Make Photos' Puzzles is a collection of classic picture/photo games (Sliding Tiles and Jigsaw puzzle) and a couple of more experimental game modes (Rolling Tiles and Color / Swatch / Palette puzzle). PLAY LINK: Make Photos' Puzzles WHY: The main idea is that players can make their own puzzles (or photo collections) for other players. That's why the game was named as Make Photos' Puzzles I believe user generated content will be one of the raising trends in gaming due to players really want to be part of something. More details: The game was made with Phaser and web stuff with Jquery mobile, and all the photos come now from It has taken about one thousand hours and three iterations to make this game. The most important lesson I learned while making this game was that before you make a single line of code you really need to make sure and write down WHY.
  7. I read frequently this forum and also Reddit/WebGames to find out new games. But actually you can't find anything on Reddit (due to its UI) so I made a simple client to browse for Great Web Games.

    What are your plans for 2017?

    Mobile store games are really getting awkward due to freemium model. I have lost my interest in mobile store games and I think that masses will follow. That's unfortunate. I bet that year 2017 will be big for HTML5 games, but I wish they are not designed just for in-app purchases. Not every game needs to feel like a slot machine.

    Showcase your gaming websites

    That really reminds me from the 90's

    Showcase your gaming websites

    Fatalist, and others you mentioned are perfect examples how to make a difference. Thanks!

    Merry Christmas

    That's a wonderful concept with great games! I guess that adding some kind of common avatar could bind the games together even better. For example my kid likes to play minigames where there is Pou starring, but when I have tried to give her exactly the same game but without Pou she won't even try to play it.

    Showcase your gaming websites

    That's an interesting topic if you really should prefer hosting your own games or to use popular web game portals (or Facebook). I mean it's really a long shot to try to get players (and make some money) on your own domain. In practice it could mean that you really should not make a website at all, but instead try to build your games' presence completely somewhere where people are already hanging around. I hope there are some non-AAA examples to prove that incorrect Yes, it seems that nowadays all successful games are good looking. That's a shame because I'm very bad at graphics.

    Showcase your gaming websites

    You have good points about optimization. In my website this simple solution was fast enough because I have only some content and even that is mostly static. Also note that your cached content is good only for returning users but you really want to impress your first time visitors too, see for example why you need fast website. Briefly, if your webpage loading takes more than 2 seconds you may lose half of your players. I would like to hear more about your idea about showing only a few of your best work. What would that mean from HTML5 game hobbyist/indie point of view.

    Showcase your gaming websites

    Mattstyles, your points are well taken and yes, it's all about what makes your website 'good' or more specifically what makes a great gaming website. After that if you think that speed, for example, is a major feature then you can find lot's of tips how to optimize by searching for "website speed test" and then see e.g. GTMetrix for optimization tips. I also agree that it could be useful to share some tips. I optimized for SPEED and because website's content is mostly constant I was able to bundle all the content just to three files: index.html has all HTML/CSS/Javascript codes and images are bundled into just two files using CSS sprites. Ozdy, web hosting is important for speed (naturally), but in order to make around 100 ms page loading you also need to optimize count and size of downloaded files.

    Showcase your gaming websites

    HTML5 game devs excel in web design & coding! I guess most game devs are obsessed about speed, which is great due to (according to Google) web users love fast web sites. Just bragging, but my new HTML5 Gaming Website is now faster than 100% of tested websites on Pingdom Fast website is good but I know there's much more to learn from game design & coding. Please share your best works to showcase some tricks for GAMING WEBSITES.