Cobalt

Members
  • Content Count

    4
  • Joined

  • Last visited

  1. Cobalt

    Edges / Rendering Process Order

    @NasimiAsl @Wingnut I made it work, i will send you a demo soon ! Edit: As promised ... http://www.babylonjs-playground.com/#1HT5NJ#1
  2. Cobalt

    Edges / Rendering Process Order

    Hey @Wingnut !! I wasn't aware about it !! Thanks for the tip, awesome feature indeed !!
  3. Cobalt

    Edges / Rendering Process Order

    Thank you both for your answer, I'm currently trying to implement NasimiAsl's one and i'm facing issues. My meshes are animated and even when i try to animate the one on your playground it does not work anymore. So i've looked a bit deeper in the source code of babylonX.ShaderBuilder extension and saw those IMap options. I've tried few things on it but nothing succeed. The code is a bit complex to me. Have you ever try that before ?
  4. Hi everyone. Developing for few month on babylon now, I'm currently facing an issue. I wish i could display edges of a mesh through an other one. For example, i'm a super hooman and wanna see meshes through a wall, just by their edges. I don't want to make a transparent wall by the way, this is not the purpose for multiple reasons. It appears to me that the edges rendering is done by the mesh (by its AbstractMesh inheritance) itself and block the way i want to simulate this behavior. I'm a little bit confused, even on my method and the way to do it, have you ever facing this behavior and how did you make it ? Thanks.