Developing for few month on babylon now, I'm currently facing an issue.
I wish i could display edges of a mesh through an other one. For example, i'm a super hooman and wanna see meshes through a wall, just by their edges. I don't want to make a transparent wall by the way, this is not the purpose for multiple reasons.
It appears to me that the edges rendering is done by the mesh (by its AbstractMesh inheritance) itself and block the way i want to simulate this behavior.
I'm a little bit confused, even on my method and the way to do it, have you ever facing this behavior and how did you make it ?