kevrat

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  1. kevrat

    Button things

    Looks nice:), but main issue of old code is - after moving pointer on buttons they have a wrong scale (try it on your code, but moving quickly to get quick result). I fight with this by isTweening var. So is main question - it can be done without isTweening var?
  2. kevrat

    Button things

    Lets say that i want to scale button if i over and scale back if out. And i want to set callback when click. It is my realisation, but she is ugly. Any idea to make it pretty? (put it into phaser sandbox https://phaser.io/sandbox/edit/2) function create() { var button1 = game.add.button(0, 0, 'phaser', function(){console.log(1)}, this); var button2 = game.add.button(0, 50, 'phaser',function(){console.log(2)}, this); var button3 = game.add.button(0, 100, 'phaser',function(){console.log(3)}, this); var menu = game.add.group(); menu.addMultiple([button1, button2, button3]) menu.callAll('events.onInputOver.add', 'events.onInputOver', function(btn){ if (btn.isTweening !== true) { btn.isTweening = true; let coord = { x: btn.scale.x * 1.1, y: btn.scale.y * 1.1 } let tween = game.add.tween(btn.scale).to(coord, 100, Phaser.Easing.Linear.In, true).onComplete.add(function(){btn.isTweening = false}); coord = { x: btn.scale.x * 1, y: btn.scale.y * 1 } btn.events.onInputOut.addOnce(function(){ game.add.tween(btn.scale).to(coord, 100, Phaser.Easing.Linear.In, true) }) } else{ console.log(4) } }); }