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About gonzos

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  1. Hi, I have 4 "connect 3" style games for licencing. Technical details: Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux, Mac) Graphics: HD (1920x1080) Multilingual: English... Possibility to easy extend localisation via XML Levels/categories: extendable via XML Orientation: Portrait and Landscape (mobile Web only) http://test.dfabrik.cz/gemsconnect/ http://test.dfabrik.cz/wordcrush/ http://test.dfabrik.cz/digitcrush/ http://test.dfabrik.cz/swatchline/ If anyone interested can contact me on PM or via email: coffeebreak.interactive[at]gmail[dot]com
  2. html5 developer casino games

    Check PM.
  3. HTML 5 Game Santa Game Wanted

    I already have 3 games on PlayStore. I can convert it for you to html5. The games can be customised. You can contact me for more information. Thanks.
  4. I''ll suggest you openFl because you can use your existing .swf directly in openFl, and also there is a tool for As3 conversion to Haxe/openFl code.
  5. Recommended ad service

    You can apply for Video game Ads from AdSense but who knows how it works (I applied and never get an answer). I think it's reserved for big players (Game portals with lots of traffic) or you can use AdSense on your page. Just show it as pop-up any time you want.
  6. Game Developer

    can I get name of the company (PM). Thanks
  7. I would like to see your hand-made ads but on those 3 sites I don't see it? My opinion is that you have really nice and good game. I like it. I believe you will be successful with it. I don't understand some people here- they are complain about game graphics. Come on guys, graphic in this game is OK. I see here a lot of games with, well, let's say poor graphics. From my opinion only http://www.okijin.com/ games has "wow" graphics. So for this game you should focus on monetisation channels.
  8. Hi, My new game PirateRiddle is available for licensing for both exclusive or non-exclusive licenses. Technical details Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux,Mac) Multilingual: English, German, Spanish.... Possibility to easy extend localisation via XML Levels/categories: extendable via XML You can play it here: http://pirateriddle.dfabrik.cz/ If you're interested please contact me here or directly on coffeebreak.interactive@gmail.com Regards Dfabrik team
  9. Well, I've just read your first blog post and I have question for you: how you, god damn, steal all of my ideas? The text sound like I wrote it. :-) Last year I was working in big game company and I decide: it's not for me. I didn't enjoy in work and it should be fun when you decide to make the games. So I have the plan, and you wrote it :-). Long time ago, when I start with this (programming), the main goal was-to make the game. Today, I can build any type of game but I have no (clear) idea how to sell it (or how to earn money for living). I'm from Eastern Europe too and my goal is also 100$ per day. I also focus on html5 games, use haxe/openFl as main language with my own framework for fast game build. Earning money from my own games is not idea about money, it's idea about freedom. If I can earn money from my games, I can be in that 100%. Now, I must do some another stuff for living. I'll keep track your blog and I hope both if us will be successful. :-)
  10. I would like to discuss about this also. I have 2 games (html5) and I'm in doubt should I start with some kind of sponsorship or try something else. I would like to know are the web ads recommended or players rather avoid that kind of websites.
  11. Well, when I said -to build it- I was thinking- I'll code it. I'm also game developer. :-)
  12. Congratulations. Game looks really good. I like the graphics. I was wondering do you use any physics for the wheel spinning effect or just simple animation? These days I also thinking to build something like this (with poor graphics unfortunately :-()
  13. Photoshop as Game Editor

    yes, definitely it's great tool. I have something similar as you (without live editing) but I use Flash as "stage editor".